Ìàêàøåâà Î.Ì, Ìàõàøîâà Ï.Ì, Әëæàïïàðîâà À.Í
Almaty academy of economics and statistics, Taraz state Pedagogical Institute
INNOVATIVE METHODS OF TEACHING IN HIGHER EDUCATION
Education is a light that shows the mankind the right direction to
surge. The purpose of
education is not just making a student literate but adds rationale thinking,
knowledgeablity and self sufficiency. When there is a willingness to change,
there ishope for progress in any field. Creativity can be developed and
innovation benefitsboth students and teachers. The traditional or innovative
methods of teaching are critically examined,evaluated and some modifications in
the delivery of knowledge is suggested. As such,the strengths and weaknesses of
each teaching methodology are identified andprobable modifications that can be
included in traditional methods are suggested.In the pre-technology education
context, the teacher is the sender or thesource, the educational material is
the information or message, and the student is the receiver of the information.
In terms of the delivery medium, the educator can deliver the message via the
“chalk-and- talk” method and overhead projector (OHP) transparencies. This directed
instruction model has its foundations embedded in the behavioral learning
perspective and it is a popular technique, which has been used for decades as
an educational strategy in all institutions of learning. Basically, the teacher
controls the instructional process, the content isdelivered to the entire class
and the teacher tends to emphasize factual knowledge.
In
other words, the teacher delivers the lecture content and the students listen
to the lecture. Thus, the learning mode tends to be passive and the learners
play little part in their learning process. It has been found in most universities by many teachers and students that the conventional lecture approach in
classroom is of limited
effectiveness in both teaching and learning. In such a lecture students assume a purely passive role and their concentration fades
off after 15-20 minutes.
Some
limitations which may prevail in traditional teaching method are
ü Teachers often continuously talk for an hour without knowing students
response
and feedback.
ü The material presented is only based on lecturer notes and textbooks.
ü Teaching and learning are concentrated on “plug and play” method rather
than
practical
aspects.
ü The handwriting of the lecturer decides the fate of the subject.
ü There is insufficient interaction with students in classroom.
ü More emphasis has been given on theory without any practical and real
life
time
situations.
ü Learning from memorization but not understanding.
ü Marks rather than result oriented.
Multimedia,
is the combination of various digital media types such as text, images, audio and video, into an integrated
multi-sensory interactive application or presentation to convey information to an audience. Traditional
educational approaches have resulted
in a mismatch between what is taught to the students and what the industry needs. As such, many institutions
are moving towards problembased learning
as a solution to producing graduates who are creative; think critically and analytically, to solve problems. In this paper, we
focus on using multimedia technology
as an innovative teaching and learning strategy in a problem-based learning environment by giving the students a
multimedia project to train them in this skill set. Creating
multimedia projects is both challenging and exciting. Fortunately, there are many multimedia technologies that are
available for developers to create these innovative and interactive multimedia applications.These techologies
include Adobe Photoshop and Premier to create edit graphics and video files respectively, SoundForge and 3D Studio Max to
create and/or edit sound and animation
files, respectively. They can also use an authoring tool such as Macromedia Director or Authorware to integrate and synchronise all these media elements into one final application, add interactive features, and
package the application into a
distributable format for the end-user. Another advantage of creating multimedia projects in the classroom
setting is that when students
create multimedia projects, they tend to do this in a group environment. By working in a group, the students would
have to learn to work cooperatively
and collaboratively, using their group skills and a variety of activities to accomplish the project’s overall objectives.
|
Tools |
Methods |
Examples |
Metaphors |
|
Mspowerpoint,
Astound Graphics
and Flash SlideShow Software |
Easy
to prepare and itcan be prepared withmany of the popular multimedia elements
like graphs , sound and video. |
|
Slide
based |
|
Macromedia,
Flash Authorware,
BPP I Learn
and I Pass |
Presentation
is created
using icons to represent different media elements and placed
in a flowline. |
|
Icon
based |
|
Windows
Movie Maker,Winampp, Macromedia Director |
Presentation
is created using movie making concepts of casts,
sounds, pictures and scores |
|
Movie
based |
|
Adobe Acrobat Reader |
Easy
to prepare and with
word documents if
u have Acrobat Reader
5 with many popular
multimedia elements
like graphs sound
and charts |
|
Book
based |
Role
playing and scenario analysis is mostly used in organizations that try to analyze a problem pertaining to the organization, and
this is also used in management institutions.
But the similar kind of practice can be tried in other specialization too like science and engineering. Science and engineering
courses have practical but in support
of those practical if students are given a scenario and other options to solve
a particular issue, then
the students are exposed to decision making in a given environment. For example, in teaching accounting the role of
accountant can be explained by role playing technique. Invoice and bills can be
given to students and asked them to assume the role of accountant. Here the
real entries pertaining to transactions are made by the student and this is
more practical approach to teaching where theory is supplemented by proper
practical knowledge. Similar kind of technique can be applied in management,
engineering and science courses.
Technology
is also changing the classroom experience. The classrooms at New York University’s Leonard N Stern School of Business
feature all sorts of conveniences
for students and teachers. For instance, the room is wired with cameras for photographing whiteboards, so students can receive
the images as digital files. In addition,
tablet PCs, compact computers that allow you to write notes directly ont the screen with a special pen, replace the archaic
projector. With the tablet technology allow professors to make notes on charts and spreadsheets and send them
directly to their students' PCs and
he will get a feed back from each student. The researchers believe that the core objective of teaching is passing
on the information or knowledge
to the minds of the students. Any method using computers or modifying the existing conventional chalk-talk
method are innovative if they ultimately
serve the attainment of core objective of teaching. The analysis
reveals some of the suggestions that the teaching community can practice in the
classrooms. Ultimately the teaching people are satisfied when he could reach
the students community with his ideas and views. So, teaching depends upon
successful mode of communication and Innovation though we mean the changes that
we propose to be included in our medium of communication or even inclusion of
some other elements in communicating information.
REFERENCES
1. Tapscott, D. (1998). Growing Up Digital: The Rise of the Net
Generation, New York: McGraw-Hill.
2. Teo, R. & Wong, A. (2000). Does Problem Based Learning Create A
Better Student: 2000, Singapore.
3. Vaughan, T. (1998). Multimedia: Making it Work (4th Ed.), Berkeley,
CA: Osborne/McGraw-Hill
4. BPP (2000), Success in your
Research and Analysis Project.
5. Dunn, Philip (2001) Interpretation of Accounts. Uk, Student
AccountantJanuary 2001