Филологические науки

1. Методика  преподавания языка и литературы

 

Нурекешова Гульназ Рахметбековна

к.ф.н., и.о.ассоциированного профессора

Ашимова Акбота Махмудкызы

Гуманитарно-педагогический факультет, студент группы Ая-11-1

Кызылординский государственный университет им. Коркыт Ата, Кызылорда, Казахстан

The main features of teaching grammar through games during foreign language lessons

 

In recent years language researchers and practitioners have shifted their focus from developing individual linguistic skills to the use of language to achieve the speaker's objectives. This new area of focus, known as communicative competence, leads language teachers to seek task-oriented activities that engage their schoolchildren in creative language use. Games, which are task-based and have a purpose beyond the production of correct speech, serve as excellent communicative activities. On the surface, the aim of all language games is for pupils to "use the language"; however, during game play learners also use the target language to persuade and negotiate their way to desired results. This process involves the productive and receptive skills simultaneously.

The more variety we can introduce into teaching, the more likely we are to meet the needs of all the different learners. What is more, as children need to be motivated, exciting and relevant classroom exercises appear to be necessity if real understanding and acquisition is to take place. For games are activities with rules, a goal to achieve, and an element of fun; they seem to be challenging and interesting enough to keep the young students occupied and eager to complete the task. The majority of activities, which are found in resourceful materials for teachers, are based on the belief that the games children enjoy and are interested in playing outside the classroom can be adapted and exploited for use in the English language classes. Furthermore, as they use English for real purposes, they make the children play and learn at the same time. Moreover, games help to create a context in which children’s attention is focused on the completion of a task without realizing that language items are being practiced. As a result, language learning takes place in a context that children can directly relate to. However, it is always necessary to keep in mind the interests and needs of the learners. Games can provide a valuable learning experience in which the children practice and revise language only if they are carefully chosen, according to students’ styles of learning.

Teachers, researchers and psychologists alike have analyzed the use of games in classrooms in order to find successful techniques to retain information. Games add variation to a lesson and increase motivation by providing a plausible incentive to use the target language. The game context makes the foreign language immediately useful to the children. It brings the target language to life. Through playing games, students can learn English the way children learn their mother tongue without being aware they are studying; thus without stress, they can learn a lot. This holds true for more than just children, even adults need this comfort and in some ways may require more, as age in some cases they tend to put up more barriers than some adolescents. Games appropriate for student profiles, give students of all ages an immediate usage for any of the previously studied material. They have to apply what they have learned understand it and play a game. As a teacher your position is to merely help and direct if needed. It also allows the teacher to create contexts in which the situations are useful and meaningful, allows the learner to better understand the material relax and learn from their peers. 

On the other hand, it is noteworthy that games like any other activity or tool can be overused when exploited too much so that the motivating element disappears rapidly.

There are many reasons why creating activities for young children’s language learning is very important. First of all, it is extremely valuable because it allows for meeting pupils’ individual needs. Complete dependence on the textbook is not suitable for all students as they are of different levels and have different interests and diverse learning styles. Furthermore, the textbook being designed for a general audience may not fully match the students’ specific requirements.

Games are highly motivating because they are amusing and interesting. They can be used to give practice in all language skills and be used to practice many types of communication. It is difficult to imagine not being motivated when you are amused and interested. A lack of motivation or inspiration would be expected if one were annoyed or indifferent. Perhaps there are times when the use of a game would not assist the learning material when the students would rather learn in a more formal approach. However putting that smile on their face at some point of a lesson with a game is getting them to be excited and get up and move a bit in the class. That has to be a pretty effective way to drill in what was covered in the lesson. The most instructive language learning games are those that emphasize specific structures. They do not only practice the basic pattern but also do so in a pleasant, easy way that allows the students to forget they are drilling grammar and concentrate on having fun.

Most learners somehow accept that the sounds of a foreign language are going to be different from those of their mother tongue. What is more difficult to accept is that the grammar of the new language is also spectacularly different from the way the mother tongue works. At a subconscious, semiconscious and conscious level it is very hard to want to switch to “to be” if it is “have” in Italian.

Teaching grammar has always been one of the controversial issues in language teaching, including English. There have always been many arguments about the best way of teaching grammar. Different methods and strategies have permanently waxed and waned in popularity. Richards and Schmidt (2002) defined grammar as a description of the structure of a language and the way in which linguistic units such as words and phrases are combined to produce sentences in a language. It usually takes into account the meanings and functions these sentences have in the overall system of the language. A number of methodologies have emerged with regard to teaching grammar, one of which was the audiolingual method replete with usually monotonous and mechanical drills.

Modern language teaching requires a lot of work to make a lesson interesting for modern pupils who are on familiar terms with computers, Internet and electronic entertainment of any kind. Sympathetic relations must exist not only among pupils but between pupils and a teacher. It’s of special importance for junior pupils because very often they consider their teachers to be the subject itself, i.e. interesting and attractive or terrible and disgusting, necessary to know or useless and thus better to avoid.

 

BIBLIOGRAPHY:

1. Horwitz E.K., Horwitz, M.B., and Cope, J.A. 1986. Foreign language classroom anxiety. The Modern Language Journal 70 (2)

2. Lee Su Kim. Creative games for the language. Class Forum Vol. 33 No 1, January - March 1995

3. Lee, W. R. 1979. Language teaching games and contests. Oxford: Oxford University Press.

4. The role of word games in second language acquisition: Second language pedagogy, motivation and ludic tasks. By: Ojeda, Fernando Artaro. PhD Dissertation, University of Florida, 2004.

5. Using games in an EFL class for children. By: YinYong Mei and Jang YuJing, Daejin university ElT Research paper, 2000.