магистрант Жунисбаева
Б.И.
Региональный социально-инновационный университет
Counterfactual worlds in literature
Possible (or counterfactual) worlds is not a new phenomenon in
literature. The term possible
worlds was
first named so by Liebnitz (Ronen 1994: 5). It was initially discussed in terms
of basic logic and
semantics (Ronen
1994: 11):
Once the
label "fiction" has been attributed, conventions dictating the status
and proper interpretation of fictional propositions are activated. When a text
is considered to be fictional, its set of propositions are read according to
fictional world-constructing conventions and it is made to signify by observing
the set of fictional world- reconstructing conventions ...
This set of fictional
world-reconstructing conventions is described as follows (Ronen 1994: 89-91):
•
Fictional
propositions (or worlds in the
case of fairytales) take on distinctive fictional positions relative to the
actual world. This means that a fictional proposition (or world) embodies
fictional states which have no direct links with the actual world, e.g. a
fictional world is not necessarily controlled by the laws of gravity.
•
Fictional
propositions are logically constrained by its fictional properties. As such, these properties also
constrain the inferences that can be drawn, e.g. people may be able to fly in
fictional worlds.
•
Fictional
propositions or worlds may embody contradictory conditions. Thus, the fictional
properties of a specific text may not necessarily be logically consistent, e.g.
people may be able to fly in a fictional world even though that world is
governed by the laws of gravity (as it is in the real world where people are
not able to fly).
•
Fictional
objects (governed by the fictional propositions set out in a specific fictional
text) are undefined and open-ended. They are thus subject to change at any time
and are not confined to definite and/or permanent attributes.
•
Fictional
propositions signify both existents and non-existents. Consequently, the characteristics of fictionalbeings and/or creatures are
intermingled with real beings and/or creatures. Note that
this is a blend in itself, as properties from the real world are projected
(through partial cross-space mappings) onto properties from the fictional
world. These may fluctuate in degree as some blends may rely more on properties
from the real world, whereas others may rely more on fictional properties.
•
All the
properties of a fictional world (or objector creature or being) are equally vital to it as they are
structurally bound to it. Thus, the fact that a fictional world has a property
of the real world, such as gravity, is no less or more important than the fact
that one (or more) of its beings (people) can fly, which is a property of the
fictional world.
From this discussion we can see what fiction is, how it relates to the
world and how it conforms to or discards (or even transcends) real-world logic,
boundaries and semantics. But in essence, this only gives us a definition of
fiction and what possible worlds are. It explains how these worlds are
constructed linguistically, but does not explain how it is possible for us to
create these worlds cognitively. Fauconnier and Turner (2002: 217) write that
people "pretend, imitate, lie, fantasize, deceive, delude, consider
alternatives, simulate, make models, and propose hypotheses". Human beings
therefore have the ability to "operate mentally on the unreal, and this
ability depends on our capacity for advanced conceptual integration".
In other words, it is part of our cognitive make-up to be able to operate cognitively on the level of the unreal. This means that much of our meaning- making is based on counterfactual reasoning. At first glance, it would seem that this simply means making changes in the actual or real world and monitoring the consequences of those changes in the counterfactual world, but Fauconnier and Turner (2002: 218) counter this argument by pointing out that changing any one element opens up complicated questions of what else would need to be changed in order for that one element to differ. Counterfactual scenarios are assembled mentally not by taking full representations of the world and making discrete, finite, known changes to deliver full possible worlds but, instead, by conceptual integration, which can compose schematic blends that suit the conceptual process at hand.
This means that counterfactual reasoning is not based on cause-effect
relations as previously thought. For example, in Cinderella, the consideration is not the causal
correlation between the real world and the counterfactual world, but is in fact
an integration network in which certain elements from both worlds are
specified. Reality is not simply the opposite of unreality (or the
counterfactual) and as a result, counterfactual or possible worlds may have
very authentic and substantial effects on our conceptualisation of the real
world, for example in anosognosia patients (a condition that causes patients to
believe that they are able to move their paralysed limbs) as described by
Fauconnier and Turner (2002: 232).
This can also be seen in the way in which children read and understand
fairytales. Most children believe in the existence of the magical creatures and
elements found in fairytales and the possible worlds constructed in these
stories. This, in turn, influences the way in which they construct meaning and
affects the behaviour and expectations of a child. For example, a child who
believes in the tooth fairy will behave differently when losing a tooth than a
child who does not believe in the tooth fairy. The former child might expect a
monetary reward for his/her tooth, whereas the latter child will not expect a
reward. It is important to understand that the blends in this chapter are not
constructed from the perspective of a child, but from the perspective of an
adult. This means that the blends show an understanding (at a meta-level) of
the different laws governing the real or actual world and those governing
possible or fictional worlds. Be this as it may, it is worth remembering that
even though children do believe in many of these magical creatures and events,
they do have some sense that these creatures and events belong to a magical
world and not to the real world.
There are three important elements to consider when looking at how we
construct possible worlds: language, meaning, and the unconscious conceptual
work that constructs meaning from language. Fauconnier and Turner (2002: 178)
express the view that very little of the rich meanings we construct is inherent
in the forms of language itself. This does not, however, mean that language or
grammar is worthless, but rather that language is not an end in itself. It
points to something else. Our words merely reflect our thought and meaning
constructions, but language is not, in fact, the tool we use to construct those
thoughts or meanings. That tool is a cognitive ability. Language or grammar
prompts us to construct dynamic on-line mental spaces (based on long-term
schematic knowledge) that map onto each other in a number of ways (as has been
shown earlier) to form blends and provide a structure from which we extricate
meaning in a number of ways. It is important to emphasise again that this
meaning is available to us immediately through unconscious underlying cognitive
processes. Blends are not constructed afterwards, but take place in conjunction
with, for example, a conversation or whilst reading.
Literature:
1.
Ronen, Ruth. 1994.
Possible Worlds in Literary Theory. Cambridge: Cambridge University Press.
2.
Fauconnier, Gilles and
Mark Turner. 2002. The Way We Think: Conceptual Blending and The Mind's Hidden
Complexities. New York: Basic Books.