Sydorenko I.
National Technical University of Ukraine
«Kyiv Politechnic Institute», Ukraine
METHODOLOGY OF EDUCATIONAL GAME
WHILE LEARNING ENGLISH FOR SPECIFIC PURPOSES
Modern educational game favorably differs from other
methods of teaching that allows students to be involved in developing their own
professional vocabulary, communicative skills and skills of listening. Furthermore,
very significant advantage is that all games contain element of surprise, so
the speech will be spontaneous. Any game can be determined as a special situational
exercise, which creates the unique possibility for multiple repetitions and
mastering the speech samples in conditions close to real communication.
Educational game aims to establish contacts between various
people for the implementation of joint activities. Most typical communicative
situations include exchanges of personal points of view, formal and informal
discussions, participation in which students should be able to request
information, speak to an audience with a message or presentation, debate.
Educational games can be introduced during practical lessons as well as seminars
to supplement the lecture course with creative thinking, spontaneous speech and
brainstorming.
However, the method of educational game is rather
specific and should be applied appropriately. First of all, it must coincide
with both general and professional levels of students training. Game activity
can be inappropriate if the tasks or issues of conversation are beyond the
acquired knowledge. Also, the timeframes of the game should be clearly defined
to avoid the informative overloading and monotony of the lesson.
It is obvious that methods of game are diverse in its nature
depending on the aims of the educational process. But in any case, they must be
presented as a particular model which consists of the following basic stages:
a) preparation of the participants (to determine the theme, goals and tasks
of the game);
b) establishing of the rules and instructions (to approve the form and
model of the game);
c) issue discussion;
d) analysis and evaluation of the game process and its results.
Educational game helps to monitor and correct
knowledge, skills and abilities of the learners. It should be remembered that
an easy game doesn’t stimulate the mental activity of its participants. A more
complex form of role-playing game is the task that contributes to the
development of creative abilities of students, teaches to predict and verify
the correctness of their spontaneous decisions. Participants receive a general
description of the plot and description of their roles. They must not only
communicate according to the role and tasks of the game, but also predict the
behavior of their partner and respond appropriately.
Games often contain elements of social training that are
required for the formation of social communication skills. Each participant is
supposed to be actively involved in game activities. Successful game requires
constant attention of all students. Even those participants who have a small
role must continually focus on the information received and be able to evaluate
it.
The role of the teacher in the game is constantly
changing. At the beginning he actively monitors the activities of those
involved, but gradually his role is reduced to an active observer. To a certain
extent, it is the teacher who is responsible for the success of the game. He should clearly define the goals of the
game and its components to create the environment where students can realize
and improve their communicative skills.
Also at the initial stage of training at the
university the use educational games is aimed at the development of linguistic
and communicative competence of students. Senior students should be offered
business games which content relates to their future careers. Such games
contribute to the development of communication skills needed to work with
business partners. In addition, creative tasks solving problematic situations
orient future specialists to achieve effective results in their careers.
It is also important to note that the success of the
educational game depends largely on the quality of handouts, effective
organization and availability of sufficient relevant information which can
create, maintain and increase student motivation to communicate.
References:
1. Ананьева Е.Г., Алексеев В.Е, Губенков
С.Ю. и др. Методологические рекомендации по организации учебно-технических и
деловых игр. М., 1991. – С. 40-82.
2. Трайнев В.А. Деловые
игры в учебном процессе. Методологические разработки и практика проведения. –
Москва: Изд. Дом “Дашков и К”, 2002. – 359с.