Рудакова А., викл. Комарова
Л.В.
Дніпропетровський
національний університет імені Олеся Гончара
ANIMATED
MATHEMATICS
Research is dedicated to creating a program that contains a
collection of animated short cartoons in mathematics on various topics, and handy for the quickly creation of
their own cartoon.
The
program was created in the programming environment Delphi 7 with using standard
and non-standard components. The program used non-standard components like:
Shockwave Flash, which allows you watching the videos in *.swf format; Cartoons
created in Macromedia Flash 8; Adobe Photoshop.
This
program is designed in order to interest children because using the information
technology diversifies the traditional forms of teaching and solves a variety
of tasks: markedly increases the visibility of studying, ensures its
differentiation, facilitates the control of students' knowledge and increases
the interest to the subject and the cognitive activity of students.
Actuality of the theme lies
in the fact that many children are losing their desire to study the subjects,
such as mathematics, saying that it's a boring science, where you just should
count and nothing else. With its work author wanted to emphasize the beauty of
mathematics and to encourage pupils' interest. Roger Bacon said: "The one
who does not know mathematics can’t learn any other science and can’t even
reveal its ignorance." In fact, you can't live without mathematics now,
just because it is one of the main subjects at passing examinations at
admission into higher education institutions. Therefore math teachers try to
make lessons beautiful not only on the merits of mathematical thought, but also
by its presentation form.
The
aim
of this work is the creation a program that would help math teachers in
preparation for the lesson by creating diversified animations to make lesson
more vivid and to show the transformation of mathematical thought in the
process of solving some problems. In this paper are presented short mathematics
cartoons on various topics, and handy ability to quickly create your own
cartoon. For example, when children were reading paragraphs at home and didn’t
understand something, they will be able to view the video material, prepared by
the teacher. Or if the teacher wants to explain something quickly at the
lesson, he can use the services of this program and just simply create his own
cartoon.
As a result of
working on the topic "Animated mathematics" was created a program
that allows teachers to conduct more interesting lessons by rendering material.
By
clicking the inscription "Main Menu" you will get to the menu of the
program. When you're pointing to a specific menu item, it is highlighted and
then by clicking it you proceed to appropriate section.
The
program consists of four main sections: "Create your own cartoon",
"Collection of cartoons", "Applications", "Help"
and button "Exit".

In the section
"Create your own cartoon" the user can frame by frame create a short
cartoon by using drawing tools, color changes and text, and save it in the
format of the author. You can also set your desired interval between frames and
then view your created material. For more advanced drawing, as an additional
feature, was created a small vector editor.
In the
section "Collection of cartoons" you can view the cartoons presented
in the list and also download cartoons created in the program. Information is
presented in Flash-player and in the player with the format of the author.
Choosing a specific menu item from the list of video files, loads the video you
need to the window of video player.
In the section
"Applications" user can use his mathematical knowledge to solve
puzzles, which allows the user not only use his knowledge in practice, but also
spend time with the benefit and pleasure.
With the help of
section "Help", the user can view the information about using the
program, the system requirements for the program and actually about the program
itself.
The
program is primarily intended to be used by teachers to explain the material.
But students can also use it at home. This work is very useful for using it’s
during the mathematics lessons at the educational institution of information
technology. In general, the program can be used by all concerned people.
During
the execution of work the author deepened knowledge and skills of working with
the programming environment Delphi 7 (where was made the bulk of the program),
and used the opportunity of programs like Macromedia Flash 8, Adobe Photoshop
CS5, Microsoft Office Word and others.
This
research work has a great chance to become a top class educational program. In
perspective: increasing the number of video files, increasing opportunities for
creating cartoons and increasing interesting material. We believe that this
work will bring many benefits to students and teachers who want to diversify
the forms and methods of studying.