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Innovative Methods of Teaching
Abstract/ Purpose –The purpose of this paper is to
evaluate the traditional methods of teaching as well as multimedia teaching and
to suggest other useful teaching methods that can be attempted in imparting
knowledge to the students. Basically teaching must include two major components
sending and receiving information. Ultimately, a teacher tries his best to
impart knowledge as the way he understood it. So, any communication methods
that serve this purpose without
destroying the objective could be
considered as innovative methods of teaching. The use of innovative methods in
educational institutions has the potential not only to improve education, but
also to empower people, strengthen governance and galvanize the effort to
achieve the human development goal for the country.
I.
Introduction
Education is a light that shows the
mankind the right direction to surge. The purpose of education is not just
making a student literate but adds rationale thinking, knowledgeablity and self
sufficiency. When there is a willingness to change, there is hope for progress
in any field. Creativity can be developed and innovation benefits both students
and teachers.
II.
Importance of Education:
Islam attaches such great importance to
knowledge and education. When the Qur'an began to be revealed, the first word
of its first verse was 'Iqra' that is, read.
Education is thus the starting point of
every human activity. A scholar (alim) is accorded great respect in the hadith.
According to a hadith the ink of the pen of a
scholar is more precious than the blood
of a martyr. The reason being that martyr is
engaged in defense work while an alim
(scholar) builds individuals and nations along positive lines. In this way he
bestows a real life to the world.
Education is a light that shows the mankind the right direction to
surge. If education fails to inculcate self-discipline and commitment to
achieve in the minds of student, it is not their fault. We have to convert
education into a sport and learning process has to generate interest in the
students and motivate them to stay back in the institution than to run away
from it. Education should become a fun and thrill to them rather than burden
and boredom. It is an integral part of their growth and helps them become good
citizens. Education is an engine for the growth and progress of any society. It
not only imparts knowledge, skills and inculcates values, but is also
responsible for building human capital which breeds, drives and sets
technological innovation and economic growth. In today’s era, information and
knowledge stand out as very important and critical input for growth and
survival. Rather than looking at education simply as a means of achieving
social upliftment, the society must view education also as an engine of
advancement in an information era propelled by its wheels of knowledge and
research leading to development.
III.
Methodology
The traditional or innovative methods of
teaching are critically examined, evaluated and some modifications in the
delivery of knowledge is suggested. As such, the strengths and weaknesses of
each teaching methodology are identified and probable modifications that can be
included in traditional methods are suggested.
IV.
Traditional Teaching Method – An evaluation
In the pre-technology education context,
the teacher is the sender or the source, the educational material is the
information or message, and the student is the receiver of the information. In
terms of the delivery medium, the educator can deliver the message via the
“chalk-and- talk” method and overhead projector (OHP) transparencies. This
directed instruction model has its foundations embedded in the behavioral
learning perspective (Skinner, 1938) and it is a popular technique, which has
been used for decades as an educational strategy in all institutions of
learning. Basically, the teacher controls the instructional process, the content
is delivered to the entire class and the teacher tends to emphasize factual
knowledge. In other words, the teacher delivers the lecture content and the
students listen to the lecture. Thus, the learning mode tends to be passive and
the learners play little part in their learning process (Orlich et al.,1998).
It has been found in most universities by many teachers and students that the
conventional lecture approach in classroom is of limited effectiveness in both
teaching and learning. In such a lecture students assume a purely passive role
and their concentration fades off after 15-20 minutes.
Some limitations which may prevail in
traditional teaching method are òeaching in classroom using chalk and
talk is “one way flow” of information.
SENDER ___________ (TEACHER)
RECIEVER_____________ (STUDENT)
Teachers often continuously talk for an
hour without knowing students response and feedback. The material presented is
only based on lecturer notes and textbooks. Teaching and learning are
concentrated on “plug and play” method rather than practical aspects. The handwriting of the lecturer decides the
fate of the subject. There is insufficient interaction with students in
classroom. More emphasis has been given on theory without any practical and
real life time situations. Learning
from memorization but not understanding. Marks rather than result oriented.
V.INNOVATIVE
TOOLS
Multimedia, is the combination of
various digital media types such as text, images, audio and video, into an
integrated multi-sensory interactive application or presentation to convey
information to an audience. Traditional educational approaches have resulted in
a mismatch between what is taught to the students and
what the industry needs. As such, many
institutions are moving towards problem based learning as a solution to
producing graduates who are creative; think critically and analytically, to
solve problems. In this paper, we focus on using multimedia technology as an
innovative teaching and learning strategy in a problem-based learning
environment by giving the students a multimedia project to train them in this
skill set.
Currently, many institutions are moving
towards problem-based learning as a
solution to producing graduates who are
creative and can think critically, analytically, and solve problems. Since
knowledge is no longer an end but a means to creating better problem solvers
and encourage lifelong learning. Problem-based learning is becoming
increasingly popular in educational institutions as a tool to address the
inadequacies of traditional teaching. Since these traditional approaches do not
encourage students to question what they have learnt or to associate with
previously acquired knowledge (Teo & Wong, 2000), problem-based learning is
seen as an innovative measure to encourage students to learn how to learn
via real-life problems (Boud & Feletti, 1999). The teacher uses multimedia
to modify the contents of the material. It will help the teacher to represent
in a more meaningful way, using different media elements. These media elements
can be converted into digital form, modified and customized for the final
presentation. By incorporating digital media elements into the project, the
students are able to learn better since they use multiple sensory modalities,
which would make them more motivated to pay more attention to the information
presented and retain the information better.
Chart
1 - MULTMEDIA ELEMENTS
Creating multimedia projects is both
challenging and exciting. Fortunately, there are many multimedia technologies
that are available for developers to create these innovative and interactive
multimedia applications (Vaughan, 1998). These technologies include Adobe
Photoshop and Premier to create edit graphics and video files respectively,
SoundForge and 3D Studio Max to create and/or edit sound and animation
files, respectively. They can also use an authoring tool such as
Macromedia Director or Authorware to integrate and synchronise all these
media
elements into one final application, add
interactive features, and package the application into a distributable format
for the end-user. Another advantage of creating multimedia projects in the
classroom setting is that when students create multimedia projects, they tend
to do this in a group environment. By working in a group, the students would
have to learn to work cooperatively and collaboratively, using their group
skills and a variety of activities to accomplish the project’s overall
objectives.
TEACHING
WITH SENSE OF HUMOUR – “HUMOUR AN EFFECTIVE
MEDIUM
OF TEACHING”
Everyone loves a teacher with an
infectious sense of humor. Looking at the lighter side of life not only fosters
cordial relations between professors and students, but also provides welcome
relief while trying to follow a difficult lecture on a complicated subject.
When there is a willingness to change, there is hope for progress in any field.
Teaching is a challenge. Learning is a challenge. Combining both effectively is
a challenge. Being humorous is a challenge. However, laughing is easy. We are
convinced both by experience and research that using humour in teaching is a
very effective tool for both the teacher and student. Humor strengthens the
relationship between student and teacher, reduces stress, makes a course more
interesting and if relevant to the subject, may even enhance recall of the
material. Humor has the ability to relax people, reduce tension, and thereby
create an atmosphere conducive for learning and communication. Numerous studies
in the field of advertising have noted that humor is the most effective tool
for enhancing recall of advertisements. It is easy to create a humor in the
classroom by reading books of jokes and to listen to professional comics. The
students should be encouraged to take notes, especially to learn about the
professionals’ use of such techniques as exaggeration, pauses, and timing.
Observe reality and exaggerate it - much humor lies in observations about real
life and truthful situations. In conclusion, humor not only plays an important
role in the healing process but is also very important in education.
MNEMMONICS
WORDS- WORDS –WORDS APPROACH
Here the teacher is not supposed to talk
on a particular concept for a quite long time. But to make it clear to the
students he can just go on saying mnemonics or its associated meaning in words.
Here he goes on saying only words instead of sentence, and once they come to a
basic understanding of the meaning of a particular concept then the teacher
will explain in sentences. For example in teaching language courses this
technique can be used as an effective medium by the teacher to develop word
power. Dictionary must be used widely Word power increases Teacher also gets to know many words
pertaining to a particular concept.
ROLE PLAYING AND SCENARIO ANALYSIS BASED TEACHING
Role playing and scenario analysis is
mostly used in organizations that try to analyze a problem pertaining to the organization,
and this is also used in management institutions. But the similar kind of
practice can be tried in other specialization too like science and engineering.
Science and engineering courses have practical but in support of those
practical if students are given a scenario and other options to solve a
particular issue, then the students are exposed to decision making in a given
environment. For example, in teaching accounting the role of accountant can be
explained by role playing technique. Invoice and bills can be given to students
and asked them to assume the role of accountant. Here the real entries
pertaining to transactions are made by the student and this is more practical
approach to teaching where theory is supplemented by proper practical knowledge.
Similar kind of technique can be applied in management, engineering and science
courses.
VI.CONCLUSION
Across the world, information technology
is dramatically altering the way students; faculty and staff learn and work.
Internet-ready phones, handheld computers, digital cameras, and MP3 players are
revolutionizing the college life. As the demand for technology continues to
rise, colleges and universities are moving all sorts of student services, from
laundry monitoring to snack delivery online. At Columbia University, a
real-time Web-based service called Laundry View lets students log on to a Web-
based system to see which washing machines are free before they head to the
laundry room. They can monitor their wash and can even program the service to
e-mail them when their load is done. Technology is also changing the classroom
experience. The classrooms at New York University’s Leonard N Stern School of
Business feature all sorts of conveniences for students and teachers. For
instance, the room is wired with cameras for photographing whiteboards, so
students can receive the images as digital files. In addition, tablet PCs,
compact computers that allow you to write notes directly into the screen with a
special pen, replace the archaic projector. With the tablet technology allow
professors to make notes on charts and spreadsheets and send them directly to
their students' PCs and he will get a feed back from each student. From the
above, we can make out that the Information and communication technology has
made many innovations in the field of teaching and also made a drastic change
from the old paradigm of teaching and learning. In the new paradigm of
learning, the role of student is more important than teachers. The concepts of
paperless and penless classroom are emerging as an alternative to the old
teaching learning method. Nowadays there is democratization of knowledge an the
role of the teacher is changing to that of facilitator. We need to have
interactive teaching and this changing role of education is inevitable with the
introduction of multimedia technology and the spawning of a
technologically-savvy generation of youths. The analysis reveals some of the
suggestions that the teaching community can practice in the classrooms.
Ultimately the teaching people are satisfied when he could reach the students
community with his ideas and views. So, teaching depends upon successful mode
of communication and Innovation though we mean the changes that we propose to
be included in our medium of communication or even inclusion of some other
elements in communicating information. The researchers recommend that the
teaching would be highly effective if the teacher start to use the recent
multimedia technologies like usage of computers extensively or some modifications
in the conventional mode of teaching. The use of computers may be very well
practiced in the environment where the use of such technology is highly
possible, but there must be some sort of innovation which can also be practiced
in an environment where such use of technology is on its way to growth. In
those environments use of humor, role playing, words –words approach, Z-A
approach are the ideas that can very well be practiced. The researchers believe
that the core objective of teaching is passing on the information or knowledge
to the minds of the students. Any method using computers or modifying the
existing conventional chalk-talk method are innovative if they ultimately serve
the attainment of core objective of teaching.
VII.
Research limitations
As the weaknesses that are explained in
this research work are purely the views and perceptions of the researchers and
which could not be generalized. Even the modifications suggested might suffer
from other limitations. The researchers try to suggest some useful
modifications which could be tried by teachers as innovative to get maximum
results.
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