Sadykova A.B.

 Psychologist SRI Psychology Abay Kazakh National Pedagogical University,
Master of Psychology and Pedagogy

 

Actual issues the use of psychotechnologies "role playing" in the educational environment

 

Organization UNESCO today pays great attention to the introduction of innovative technologies / 1 / Kazakhstan science for the further development of innovative ways to improve the competitiveness also should establish effective and innovative technologies.

In this regard, the Research Institute of Psychology KazNPU. Abay developing a research project MES "Innovative modern psychotechnologies personality development." This article will focus on one of those psycho - "Role playing" and its application in the educational environment.

Thus, the processes of reorganization high school model of education and informatization of educational process, is globalization. Today, the Internet and the media represented in the free access to a wealth of information on fact any subject, students who are studying at the university. Therefore changed significantly and the role of the teacher.

Actual function becomes his creator environment in which students received information is converted into knowledge and experience. As shown by psycho-pedagogical experience, and in particular our research, without specially organized favorable conditions, the development of quality and learning is usually reduced.

Vygotsky argues that the natural and cultural development of the child plan to constitute a single alloy. / 2 / This is also evidenced by the global study comparing the evolutionary, genetic, physiological and cultural development presented in the niche theory.

Thus YI Alexandrov generalizing numerous of global researches convincingly argues that cultural features and new growths secured and develop at the neuron level and activates genetic programs. / 3 / So to create a special environment in education is a major advantage, for example, when compared to distance learning, which reduces the number of direct communication for the exchange of cultural experiences between people.

It should be on the development and adaptation of advanced concepts, acquaintance with the best practices of countries - leaders in the market of educational services, and the development of information technologies, which have had a significant impact on the development of Kazakhstan's model of education. It should be aimed at solving the problem the demand of future specialist in the conditions of market economy.

Much attention is paid to the effectiveness of the acquired knowledge, mobility professional qualifications in terms of modernity. In this sense, adequate are active training methods.

The exchange of information is moving from the model demonstration by teacher to the multivariate information field, where the examples for the student can be quite different, sometimes unpredictable environmental objects. That solves the problem of effective adaptation to a rapidly changing world. In this vein, it should be noted the psychotechnologies "Role playing".

The study of adaptation and creativity of modern personality leads to the conclusion that the assimilation of new experiences takes place efficiently, if a person has built an adequate psycho-physical and social boundaries interact with the world on a variety of distances and applications. /4/

The fact is, the assimilation of the experience is always built around identity, value-semantic orientations and goal-setting. Examples of this are the identity of the family, working team, the perception of the citizenship, a national, ethnic and cultural identity, etc. If a person meets the objectives of the contradictions and values of meaning, the process of assimilation of new cultural experiences and their effectiveness then lose it cannot be a support for professional and personal fulfillment. Formation and personal development in the social system is partly interpreted as a result of conflicts caused by a mismatch of individual human capabilities to the characteristics and requirements of society.

The role-playing technology can solve above mentioned problems, because the role is a function by which the achievement of the person’s purposes arises in social interaction. Today's world gives a person, perhaps too large repertoire of roles, which can be difficult to absorb. Educational environment should offer a person the special tools, without which there is role conflict. The socio-psychological research, as a rule, it is contradictory requirements for holders of a role of different social groups.

Consequently solution of this conflict and integrative assimilation at all levels of perception optimally in the communicative process, but in the professional or academic environment should be relatively structured, because it cannot work by means of long-term therapy.

The base in the educational environment for the understanding of the internal conflict, we believe finding the features of cognitive manifestations of such conflict, because one of the main reasons for its occurrence is the personal sense. It gives the experience of emotion and severity, and complexity (or impossible) adequate assessment of the current situation. Technology role playing reveals exactly these features. J. Moreno, the founder of the method of role-playing games in psychotherapy notes its rapid effect on the deeper layers of the psyche. What is important in the educational environment, the method also provides for the development of human competence in communication. It enables a new experience in a universal personal experience, and that we have already noted the main method of implementation of the acquired knowledge. After all, if professional knowledge there are not included - they are not used. In other words communicative competence provides professional content.

 This development is carried out in role-playing games, primarily due to: the acquisition of psychological knowledge; the development of specific skills to ensure effective communication and interaction with people; awareness and expansion strategies of the field used in conjunction with the people; a better understanding of ourselves and others; awareness and transformation of motives and attitudes towards ourselves, others, the situation of communication and interaction.  Based on the methods, purposes and features educational games are the following varieties. Simulation games are used for professional training in the formation of certain production skills.  Plot and role-playing. They are based on the specific situation - life, business or otherwise. This creative game in which the plot - a form of intellectual activity, so in this case, plays a very important preparation of the participants and the development of the game scenario. Innovative games. Their main difference from other types is that they are mobile structure and conduct of the game in a few teaching-developing "spaces." Organizational-activity. They put the emphasis on the game situation and the diagnosis justifying the choice of solutions to the problem. Business training, play kinds of solutions business problems.

Also, they must solve and to prevent various kinds of role conflict, among which are 4 varieties: 1. The inside source - incompatible expectations of one of the participants in the interaction between the 2 sources - incompatible expectations from two or more members of role set between 3 role-playing - different roles of the individual requirements of the conflicting requirements. 4. The person-role conflict - the personal position of the individual is incompatible with the requirements of the role.

Even from this general analysis, it is clear that for the implementation of this technology requires a high level of psycho-pedagogical competence of specialists. These issues step by step and on the scientific basis are engaged in SRI of Psychology Abay KazNPU.

 

Literature sources

 

1.   http://unesdoc.unesco.org/images/0023/002354/235406e.pdf

2.   Выготский Л.С. Психология развития ребенка. М.: Изд-во Смысл, Изд-во Эксмо, 2004. С. 200-508.

3.   Александров Ю. И., Александрова Н. Л. Субъективный опыт, культура и социальные представления. – М.: Изд-во Институт психологии РАН, 2009. – 320 с.

4.   R. Frager, J. Fadiman  Personality and Personal Growth Pearson Prentice Hall, 2005 p. 477