Ïåäàãîãè÷åñêèå íàóêè/5 Ñîâðåìåííûå ìåòîäû ïðåïîäàâàíèÿ

 

Candidate of Pedagogical Sciences G.A. Ergalieva,

Master of Pedagogical Sciences L.N. Oilybayeva

 

M. Utemisov West Kazakhstan State University, Uralsk, Kazakhstan

 

Modern innovative technologies in pedagogy

 

 

Innovation is typical for any professional activity and therefore naturally become a subject of study, analysis and implementation. Innovation alone will not occur; they are the result of scientific research of the advanced experience of individual teachers and entire communities. This process cannot be spontaneous, it needs to be managed.

In the context of the innovation strategy of integrated pedagogical process, the role of the school principal, teachers and caregivers as direct bearers of innovative processes. With all the variety of technology training: teaching, computer, problem, modular and others - the implementation of leading pedagogical functions rests with the teacher. With the introduction of the educational process of modern technology teacher and tutor learn more as a consultant, advisor, and counselor. This requires them to special psychological, educational training, as professional teachers are not only the special, subject knowledge, but also the latest knowledge in the field of education and psychology, technology training and education. This formed the basis of willingness to accept, evaluation and implementation of pedagogical innovations.

The concept of "innovation" means innovation as a means of change and the process involves the introduction of something new. Innovation means the introduction of a new purpose, contents, methods and forms of education and training, the organization of joint work of the teacher and the student.

In the conditions of educational reforms special value in vocational training was got by the innovative activity directed on introduction of various pedagogical innovations. They have captured all parties of didactic process: forms of its organization, the maintenance and technologies of training, educational and cognitive activity.

To innovative technologies of training are carried: interactive technologies of training, technology of design training and computer technologies.

In the psychological theory of training the training which is based on psychology of human mutual relations is called as interactive. Technologies of interactive training are considered as ways of mastering of knowledge, formations of skills in the course of mutual relations and interactions of the teacher and the trainee as subjects of educational activity. Their essence consists that they lean not only against processes of perception, memory, attention, but, first of all, on creative, productive thinking, behaviour, dialogue. Thus training process will be organized in such a manner that trainees study to communicate, co-operate with each other and other people, study critically to think, solve challenges on the basis of the analysis of industrial situations, situational professional problems and the corresponding information.

All technologies of interactive training share on not imitating and imitating. The sign of a reconstruction (imitation) of a context of professional work, its modelling representation is put in a classification basis in training.

Not imitating technologies do not assume construction of models of the studied phenomenon or activity. At the heart of imitating technologies imitating or imitate-game modelling lays, i.e. Reproduction in the conditions of training with this or that measure of adequacy of the processes is occurring in real system.

Let's consider some forms and methods of technologies of interactive training.

Problem lecture assumes statement of a problem, a problem situation and their subsequent permission. In problem lecture contradictions of a real life through their expression in theoretical concepts are modeled. An overall objective of such lecture — acquisition of knowledge by pupils at directs their effective participation. Among the simulated problems can be scientific, social, professional, connected with the concrete maintenance of a teaching material. Problem statement induces pupils to active cogitative activity, to attempt independently to answer the brought attention to the question, causes interest to a stated material, and makes active attention of trainees.

The seminar-debate assumes collective discussion of any problem for the purpose of an establishment of ways of its authentic decision. The seminar-debate is spent in the form of dialogical dialogue of its participants. It assumes high intellectual activity, imparts ability to conduct polemic, to discuss a problem, to protect the sights and belief, laconically and clearly to state thoughts. Functions of characters at a seminar-debate can be various.

Educational discussion — one of methods of problem training. It is used at the analysis of problem situations when it is necessary to give the simple and unequivocal answer to a question, alternative answers are thus assumed. For the purpose of involving in discussion of all present expediently to use a technique of co-operative training (educational cooperation). The given technique is based on mutual training at teamwork of pupils in small groups. The basic idea of educational cooperation is simple: pupils unite the intellectual efforts and energy to carry out the general task or to reach an overall aim (for example to find variants of the decision of a problem).

"Brain storm" sets as the purpose gathering as it is possible áîëüøåãî quantities of ideas, clearing of pupils of inertia of thinking, activization of creative thinking, overcoming of a habitual train of thought at the decision of the put problem. "Brain storm" allows increasing essentially efficiency of generating of new ideas in educational group.

Main principles and rules of this method — an absolute interdiction of criticism of the ideas offered by participants, and also encouragement of every possible remarks and even jokes.

Didactic game acts as the important pedagogical means of activization of process of training in a vocational school. In the course of didactic game the trainee should execute the actions similar to what can take place in its professional work. As a result there is an accumulation, actualization and transformation of knowledge in skills, accumulation of experience of the person and its development. The technology of didactic game consists of three stages.

Involving in didactic game, game development of professional work on its model promotes system, complete development of a trade.

Training with performance of an official role — an active method of training at which as "model" the professional work sphere, the validity acts, and imitation mentions basically execution of a role (post). The main condition of training — performance under the control of the educational master (teacher) of certain actions in real industrial conditions.

Imitating training assumes working off of certain professional skills and abilities on work with various means and devices. The situation, professional work conditions is simulated, and as "model" the mean (training apparatus, devices etc. acts.).

Game designing is practical employment in which course engineering, design, technological, social and other kinds of projects in the game conditions as much as possible recreating a reality are developed. This method differs high degree of a combination individual and teamwork of trainees. Creation of the general for group of the project demands, on the one hand, from each knowledge of technology of process of designing, and — abilities to enter dialogue and to maintain with another interpersonal relations for the purpose of the decision of professional questions.

Game designing can pass in real designing if the decision of a concrete practical problem is its result, and process will be transferred to conditions of the operating enterprise or in industrial practice workshops. For example, work by request of the enterprises, work in design student's bureaus, manufacturing of the goods and the services concerning sphere of professional work of trainees. The technology of design training is considered as flexible model of the organization of educational process in a vocational school, focused on creative self-realization of the person of the trainee by development of its intellectual and physical possibilities, strong-willed qualities and creative abilities in the course of creation of the new goods and services. A result of design activity is the educational creative projects which performance is carried out in three stages.

The educational creative project consists of an explanatory note and the product (service).

In an explanatory note should be reflected:

• a choice and a substantiation of a theme of the project, the historical inquiry on a project problem, generating and development of ideas, construction of basic schemes of reflexion;

• The description of stages of designing of object;

• A choice of a material for object, the design analysis;

• Technological sequence of manufacturing of a product, graphic materials;

• Selection of tools, the equipment and the workplace organization;

• A labour safety and the safety precautions at performance of works;

• An economic both ecological substantiation of the project and its advertising;

• Literature use;

• The appendix (sketches, schemes, the technological documentation).

Such demands are made to a projected product, as adaptability to manufacture, profitability, ecological compatibility, safety, ergonomics, an aesthetics, etc.

The technology of design training promotes creation of pedagogical conditions for development of creative abilities and qualities of the person of the pupil which are necessary to it for creative activity, irrespective of the future concrete trade.

Computer technologies of training are processes of gathering, processing, storage and an information transfer trained by means of the computer. By present time the greatest distribution was received by such technological directions in which the computer is:

• Means for granting of a teaching material by the pupil for the purpose of transfer of knowledge;

• Means of information support of educational processes as an additional source of the information;

• Means for definition of level of knowledge and the control over teaching material mastering;

• A universal training apparatus for acquisition of skills of practical application of knowledge;

• Means for carrying out of educational experiments and business games in a studying subject;

• One of the major elements in the future professional work of the trainee.

At the present stage in many professional educational institutions are developed and used both separate software products of educational appointment and the automated training systems (ÀTS) on various subject matters. ÀTS includes a complex of educational and methodical materials (demonstration, theoretical, practical, supervising), computer programs which operate training process.

With the advent of operational system Windows in vocational training sphere new possibilities have opened. First of all, it is availability of dialogue in so-called interactive programs. Besides, there was realizable wide use of a drawing (drawings, schemes, diagrammes, drawings, cards, photos). Application of graphic illustrations in educational computer systems allows to transfer at new level the information to the trainee and to improve its understanding.

The increased productivity of personal computers has made possible wide enough application of technologies of multimedia. It is already difficult to present modern vocational training without these technologies which allow expanding scopes of computers in educational process.

New possibilities in vocational training system are opened by hypertext technology. The hypertext (from English hypertext — "supertext"), or hypertext system, is a set of the various information which can settle down not only in different files, but also on different computers. The basic line of the hypertext is possibility of transitions on so-called hyperlinks which are presented or in the form of specially generated text, or a certain graphic representation. Simultaneously on the computer screen there can be some hyperlinks, and each of them defines the route of "travel".

The modern hypertext training system is distinguished by the convenient environment of training in which it is easy to find the necessary information, to come back to already passed material, etc.

The automated training systems constructed on the basis of hypertext technology, provide the best educability not only thanks to presentation of the represented information. Use dynamic, i.e. changing, the hypertext allows to carry out diagnostics of the trainee, and then automatically to choose one of possible levels of studying of the same theme. Hypertext training systems represent the information so, as the trainee, following graphic or to text references, can use various schemes of work with a material.

Application of computer technologies in vocational training system promotes realization of following pedagogical purposes:

• Development of the person of the trainee, preparation for independent productive professional work;

• Realization of the social order caused by requirements of a modern society;

• An intensification of educational process in a vocational school.

The innovative technologies of training reflecting an essence of the future trade, form professional qualities of the expert, are original range on which pupils can fulfill professional skills in the conditions approached to the real.

References

1.   Pidkasisty I.I. Pedagogics: Manual / I.I. Pidkasisty. – Moscow: The Russian pedagogical agency, 1995 – Page 49-54.

2.   Podlasy I.P. Pedagogics: New course / Nominative of Podlasy. – Moscow, 2000. – book 1. – Page 210-212.

3.   Professional education No. 4 2004: Periodical/N. I.Kostyuk – the New principles of the organization of primary professional education – Page 30.

4.   Professional education No. 4 2006: Periodical/G. A.Balykhin – the Federal target program of a development of education: innovative decisions on prospect – Page 14-15.