Современные информационные технологии/ 2. Вычислительная техника и программирование
ст.преподаватель, Биктимирова В.Б.
Костанайский
государственный университет им. А.Байтурсынова, Казахстан
Development of an interactive
handbook for the teaching of reading
Our
society widely use computer technologies, not only in science, education,
manufacturing, economics and management, but also in everyday life, that is why
it’s necessary to bring computer in the world of the child, thus preparing him
or her for he life in the society. The introduction of the computer makes it
possible to get some educational skills, to improve orientation in the
information space, to think logically, having a relatively high self-esteem.
The modern
teacher-tutor plays a huge role in the development of the child, this
development is not only social, but also intelligent. A computer can be an
indispensable tool in this process. If you take into account the child's age
and his abilities, you can achieve brilliant success in training and education,
and raise a personality, focused on
success in later life.
In order to avoid future psychological
barrier between the child and the computer, you must acquaint him with the
computer from an early age. Whether we like it or not, the computer draws
children's attention, because it can be used as playing the wonderful game on
the screen. Preschoolers who have the opportunity use the computer, get huge
amount of positive emotions, increases their cognitive interest, the desire to
study. The introduction of computer to preschool children begins with computer
games, so to their choice should be paid great attention. Children's computer
games are rarely focused on the child's mind, they are just someone's
commercial project, not a way of raising children. Computer technologies should
not affect the mental development of children, they should contribute to the
development of self-confidence, independence, positive attitude, emotional
manifestation during communication with other children and adults.
Having a look at practical usage of
computer in kindergartens in our time we can see three ways of using computer
tools. The first area allows you to explore a computer and its capabilities,
and also to build skills in programming at the level which is accessible to the
children's understanding. The second direction is
selected in the case if it is decided to use the computer directly as a
learning tool, whose main purpose - the use of computer applications in the
teaching of reading, arithmetic and other subjects. Using the computer as a
mean of cognitive development of the child is released in the third direction.
In our study we are interested in the second direction.
Domestic scientists
recently began to conduct their research in this area of research. Foreign researchers are engaged much more often and longer.
About 25 years, scientists from Germany, England, Greece, the United States
carefully are developing and studying computer technologies, using them not
only in the teaching reading, but also in the various fields of
knowledge: mathematics, writing, etc. At the same time, characteristics of
pupils are also diverse - children with hearing impairments, autism, dyslexia,
children without developmental disorders.
How to teach a child to read, how to make
lessons interesting and unobtrusive is a big challenge for all the parents and
preschool teachers, especially before the child starts school. The child
becomes tired easily, because he can not concentrate if we overload or train
him not properly. In order to help in this difficult matter, it was decided to
create a multimedia guide for learning reading preschoolers. The objective of
our research: to develop a multimedia manual "Learning to read from 3
years" for pre-school institutions.
The object of our study is the process of
development of multimedia teaching manuals for pre-school children. The subject
of the study we can call the creation of a multimedia tool for pre-school
education.
In order to proceed with the development of
manual it is necessary to identify the main tasks that it must solved.
Among them: phased training, but there is an opportunity to work with
any block of the program at any time; colorful interface, in order to energize
the visual-figurative thinking of children and thus increase the availability
of the material; the use of sound, motions
and image techniques to attract the attention of children.