Филологические науки / 5.Методы и приемы
контроля уровня владения иностранным языком
Mamysheva B. B.
English teacher of school gymnasium No. 49, Taraz,
Kazakhstan
Efficiency of using games in language-learning
Language
learning is a hard work. Effort is required at every moment and must be
maintained over a long period of time. Games help and encourage many learners
to sustain their interest and work.
Games
also help the teacher to create contexts in which the language is useful and
meaningful. The learners want to take part and in order to do so must
understand what others are saying or have written, and they must speak or write
in order to express their own point of view or give information.'
Games
offer students a fun-filled and relaxing learning atmosphere. After learning
and practicing new vocabulary, students have the opportunity to use language in
a non-stressful way. While playing games, the learners’ attention is on the
message, not on the language. Rather than pay attention to the correctness of
linguistic forms, most participants will do all they can to win. This eases the
fear of negative evaluation, the concern of being negatively judged in public,
and which is one of the main factors inhibiting language learners from using
the target language in front of other people. In a game-oriented context,
anxiety is reduced and speech fluency is generated - thus communicative
competence is achieved.
The
benefits of using games in language - learning can be summed up in nine points.
- games are learner centered.
- promote communicative competence.
- create a meaningful context for language
use.
- increase learning motivation.
- reduce learning anxiety.
- integrate various linguistic skills.
- encourage creative and spontaneous use
of language.
- construct a cooperative learning
environment.
- foster participatory attitudes of the
students.
There
are many factors to consider while discussing games, one of which is approach.
Teachers should be very careful about choosing games if they want to make them
profitable for the learning process. If games are to bring desired results,
they must correspond to either the student’s level, or age, or to the material
that is to be introduced or practiced. Not all games are appropriate for all
students irrespective of their age. Different age groups require various
topics, materials, and modes of games. For example, children benefit most from
games which require moving around, imitating a model, competing between groups
and the like. Furthermore, structural games that practice or reinforce a
certain grammatical aspect of language have to relate to students’ abilities
and prior knowledge. Games become difficult when the task or the topic is
unsuitable or outside the student's experience.
Another
factor influencing the choice of a game is its length and the time necessary
for its completion. Many games have a time limit, but the teacher can either
allocate more or less time depending on the students’ level, the number of
people in a group, or the knowledge of the rules of a game etc.
Games
are often used as short warm-up activities or when there is some time left at
the end of a lesson.
Games
also lend themselves well to revision exercises helping learners recall
material in a pleasant, entertaining way.
It
is very important that before organizing a game the teacher must introduce some
words and expressions to the pupils. For example,
Let’s
play a game.
Today
I am going to teach you how to play a game called…
Put
your chairs together.
We
can put 2 chairs back to back.
Play
in twos (threes, fours, fives…)
Split
into 2 teams.
Split
into pairs. etc.
As
you know there are different kinds of games: lexical, grammar, role plays, the
ABC games, phonetics games and so on.
Games
are fun and children like to play them. Through games children experiment,
discover, and interact with their environment. Games add variation to a lesson
and increase motivation by providing a plausible incentive to use the target
language. For many children between four and twelve years old, especially the
youngest, language learning will not be the key motivational factor. Games can
provide this stimulus. The game context makes the foreign language immediately
useful to the children. It brings the target language to life. The game makes
the reasons for speaking plausible even to reluctant children.
Through
playing games, students can learn English the way children learn their mother
tongue without being aware they are studying; thus without stress, they can
learn a lot. Even shy students can participate positively. A game must be more
than just fun. A game should involve “friendly” competition. A game should keep
all of the students involved and interested. A game should encourage students to
focus on the use of language rather than on the language itself. A game should
give students a chance to learn, practice, or review specific language
material.
LIST OF
REFERENCES
1. Games for Language Learning.
(2nd. ed.) by Andrew Wright, David Betteridge and Michael Buckby. Cambridge
University Press, 1984.
2. Афанасьева О., Михеева
И. “English Language Course”, М.: “Фолиант”, 2001
3.
Соловова Е. Н. “Методика обучения иностранным языкам.” Базовый курс лекций. М.,
2002. С. 46.
4.
Сахарова Н. Г. “Эффективный подход к обучению фонетике английского языка” //
Школа. -2005. - № 1. - С. 56-60.
5.
Полат Е. С. “Новые педагогические и информационные технологии в системе
образования.” – М., 2000.