ÔÈËÎÑÎÔÈß / 1.Ôèëîñîôèÿ ëèòåðàòóðû è èñêóññòâà
Elkhova Oksana Igorevna, Doctor of Philosophy , professor, Department of Philosophy and History of Science, Bashkir State University, Russia
VISUAL
REPRESENTATIONS VIRTUAL IN ART
Art makes the
universal principles of being proportionate and understandable person embodying
them in concrete forms gives us a unique opportunity to study the projection
of virtual reality, it is a form of learning. Virtual reality is closely
related to the human mind, in addition to its objective and subjective
components of the present components. If objectified part of virtual reality
available scientific knowledge, it is not objectified part is not available
scientific knowledge. This explains the presence in the virtual reality
features of uncertainty. Effective form of knowledge of virtual reality in its
favor is not objectified part art that is available that does not reach to the
scientific knowledge rationalized.
Virtual
reality is understood to be transmitted to humans in the multi-sensory
sensation broadcast to deceive the senses and create the illusion of being in
an artificially created world. The virtual
reality space has the properties of multisensory space (space perception): the
answered, heterogeneity, dynamics, structure the flow of images in which the
figure and the background constantly interact and transform each other. You can
note the spherical structure of a multi space. Also virtual reality can be
represented in the form of a sphere,
the center of which is a man presents his consciousness. People immersed in
virtual reality, in the form of movement of images: the emergences of a single
image are updated by another. Images from the event, the events form a virtual
stream.
A
characteristic feature of the virtual reality space is answered. The human
perception of specially selected auditory, visual, tactile sensations
transmitted by means of special technical devices of virtual reality, is
simultaneous. The user immersed in the virtual world, quickly, almost instantly
perceives huge amounts of visual, sound, tactile information. Under the
heterogeneity of the space of virtual reality refers to the fact that it
consists of parts of different types, it is presented in the form of text,
video, sound, tactile sensations, broadcast at the same time.
As M. McLuhan
predicted the end of the twentieth century, our world is elevated to a work of
art and modern society today is literally awash in emotions multi sensory
space. In the modern era of rapid development of information and computer
technology the boundary between reality and illusion is lost, a person no
longer understands where he resides: in this world or virtual. Feelings and
impressions that are broadcast by technical means, more and more
indistinguishable from the real, and in some respects have superior reality,
they are much richer than them, more interesting, more intense.
Virtual worlds are fantasy genre that found its visual representation,
the specific figurative embodiment, visibly confirmed the reality of the
secondary world. Meta mythology fantasy genre was a natural product of
postmodern philosophy, where there is an infinite deployment of conceptual
fields in an effort to realize all possible interpretations of culture. Fantasy
worlds created, within which if «played» the development of civilization,
remain unfulfilled here in order to exhaust space Imagination cultural matrix,
located at the heart of the universe.
The practical
consequence of the virtualization of reality was the equal rights of
«objective» and «subjective», the line between them is erased, it becomes
excessive, transparent. For example, J. Baudrillard in the product «Symbolic
Exchange and Death» quite correctly
observes that the boundary between reality and its likeness completely erased,
and they collapsed together into the abyss of universal simulacrum [1].
Similar processes
are also reflected in the painting the most popular modern directions as
«photo-realism», «fantastic realism», «fantasy art» all forces to create the
illusion of authentic artificial world of ephemeral dreams, dreams and make
believe the person in it. The authorship of the concept of «photorealism»
belongs L. Meisel. Photorealism painting is like a copy of a photograph; the
only difference is that the copy appears to be much brighter than the original.
French synonym for «photo-realism» is «hyperrealism». Hyperrealism experiencing
its birth and rise of the seventies of the XX century, then it is the artistic
movement almost dries up, but in the nineties the interest in this genre
reappears. Currently, hyperrealism is beyond popular. Such a revival, in our
opinion, due to the fact that the hyperrealism sharpens the perception of
ordinary human world, thus symbolizing the modern environment, due to the
development of new technologies seeking to create sensations at the person most
authentic illusion of reality artificial world.
Hyperrealism doubles reality, seeks to create a convincing illusion of a
dream world, which, unlike surrealism could well be the case in real life under
favorable circumstances. In the words of U. Eko under hyper reality must understand the world a perfect forgery, where
imitation is not only reproduces reality, but also improves its «This is a
world where technology can make reality better than the tried nature and
history. It is a world where reproductions of reproductions should be flawless»
[2].
Hyperrealism shows super reality world. This is not just an image of
everyday reality, and its improved, retouched copy, simulation of program
«upgrade». In his works, hyperrealism, competing with life itself, it is on the
verge of Fine Arts and just held her. Although favored hyperrealism issues are
the urban environment and the realities of everyday life, but when you view the
beautiful paintings of this area creates the impression of a steady super
reality other. These objects are artificially beautiful and overly detailed
just to create the illusion of vivid real world. Virtual worlds like earth's
expanding reality in the imaginary dimension and help clarify its essence
In conclusion, we note that a person, who is under the influence of
instantaneous electronic information resources, is entirely submerged in a
multi sensory virtual reality space, and considering the works of such popular
today as the direction hyperrealism, fantastic realism, fantasy art, we can
observe the virtual visualization reality, illusion reliable artificial world.
Moreover, as a result of secondary hyper
reality world created with precision and perfection of technical production,
because of its redundancy detail already it looks more real than reality
itself.
Ëèòåðàòóðà
1. Baudrillard J.
L'Echange symbolique et la mort. P., 1976. 347ð.
2. Eco U. Travels
in Hyperreality. L.: Picador, 1987. Ð. 43.