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The using games as a method of
formation of the
communicative skills in English
language teaching
One
of the most important components of a culture is its language. With language,
people not only expeditiously communicate; they also express their values,
beliefs, and world views. When a language becomes extinct, a part of culture
, this means an opportunity for a
better understanding of the human’s being . Language, like grasses on the
plains during a wildfire, is only one component of the grass plants; culture
the roots can survive the loss of the burned top grass. A main objective in
teaching English as a foreign language is to enable pupils to communicate
effectively in many situations and contexts.
This involves being able to control a wide range
of language functions, which are how speakers use language for requesting,
congratulating, apologizing, complaining, consoling, and promising, among many
other functions. While we easily manage language functions in our native
language, it is far more difficult to do so in our second language, where the
result is often embarrassing mistakes or a breakdown in communication. I found
the games very useful to improve the communicative
skills on the
lessons. The teacher would like to
discuss reasons for using games in language, to give suggestions on when and
how to use games, and to explain categories for classifying games. The
games have long been advocated for assisting language learning. The
games add interest to what students
might not find very interesting. The
games provide a context for meaningful communication. Pupils understand as they
listen and read, interaction to enhance comprehensibility, asking for repetition or giving examples and
comprehensible output, speaking and writing so that others can understand. The emotions aroused when playing games.
They encourage shyer learners to take part especially when games are played in
small groups. The games can involve all the basic language skills: listening, speaking, reading, and writing,
and a number of skills are often involved in the same game. The games are student-centered in that
students are active in playing the games, and games can often be organized such
that students have the leading roles, with teachers as facilitators.
Many games can be played in small groups, thereby providing a venue for
students to develop their skills in working with others, such as the skill of
disagreeing politely and the skill of asking for help. The games can play a
range of roles in the language curriculum. Traditionally, games have been used
in the language class as warm-ups at the beginning of lesson, fill-ins when
there is extra time near the end of lesson, or as an occasional bit of spice
stirred into the curriculum to add variety. All these are fine, but games can
also constitute a more substantial part of language courses. Similarly, games can also be used as a way to revise and recycle
previously taught language.
Children often are very enthusiastic about games, but precisely for that
reason, some older students may worry that games are too childish for them.
Teachers need to explain the purpose of the game in order to reassure such
students that there is such a phenomenon as “serious fun.” Also, older students
can be involved in modifying and even creating games. However adults have long
participated in games on radio and television, not to mention the fact that
popular board games, such as puzzle, are played by adults. Types of language games classifying games into categories can be
difficult. We should divide language
games into two types: linguistic games and communicative games. Linguistic
games focus on accuracy, such as supplying the correct antonym. On the other
hand, communicative games focus on successful exchange of information and
ideas, such as two people identifying the differences between their two
pictures which are similar to one another but not exactly alike. Correct
language usage, though still important, is secondary to achieving the communicative goal.
As with the classification of games as linguistic games or communicative
games, some games will contain elements of more than one type:
· Information gap games
· Guessing games
· Search games
· Matching
games
·
Exchanging games
·
Role play games
Some examples of games are using on my lessons: What's
cooking?
1.
Participants read a
recipe and make the dish.
2.
The amount of
ingredients and assembly process must follow exactly the instructions laid out
in the recipe.
3.
The participants eat the
dish they have prepared, all together and as fast as possible, because whoever
finishes the five tasks first wins the entire competition.
This game not only reinforces food vocabulary,
but it also tests the ability of pupils to comprehend written instructions.
This is also good for introducing cross-culture topics. Recipes may vary
depending on what food terms and cultures the teachers wishes to cover. Salads
and sandwiches are easy-to-prepare recipes. The eating part adds an additional
element of fun to the game.
Although the whole competition is a combination
of five games, each game is suitable for reinforcement of individual language
skills and easily applied in the classroom. One feature of these games is that
students with lower language ability in a team can still contribute if they are
good at skills other than languages, such as putting together jigsaw puzzles,
calculating numbers, drawing, or eating fast.
Art master
The
instructor describes a picture orally. Competitors simultaneously recreate the
picture on a sheet of paper, correctly including named objects in accurate
positions. This game reinforces the use of
prepositions, such as to the right of, to the left of, in the middle of, or
under, etc. It also reinforces the vocabulary of concrete objects students have
already learned before. The complexity of the picture will depend on the level
of the pupils.
What’s number?
1. Participants use the four basic operations (addition,
subtraction, division and multiplication) to compute a simple mathematical
equation provided orally by the instructor.
2. They call out the correct answer as soon as possible.
This game addresses students' listening skills
and tests their understanding of numbers, which is often an important part of
language teaching materials.
References:
1. Nuyen, N.T.T. 2003. The effectiveness of learning vocabulary through games. Asian EFL Journal
2. Saricoban, A. and Metin, E. 2000. Songs, verse and games for teaching grammar.
3. Bransford, J. D., Brown, A. L., & Cocking, R. R. E.2000 How people
learn: Brain, mind, experience, and school.
4. Uberman, A. 1998, January-March. The use of games for vocabulary presentation and revision. Forum
5.
Yun Zhan , 2009 Reading to speak; Integrating Oral Communication SkillsForum
6. Sheils, J. 1986.
"Implications of the communicative
approach for the role of the teacher