“Ôèëîëîãè÷åñêèå íàóêè”/1. Ìåòîäèêà ïðåïîäàâàíèÿ ÿçûêà è ëèòåðàòóðû
S.L. Berdenova, A.I.Mailybayeva
M.Kh.Dulaty Taraz State University
Advantage
of using game in language teaching
Motto: “Not to include games in the classroom would be
to withhold from the children an essential tool for understanding their world”
Gordon Lewis and
Günther Bedson
There are a lot
of definitions what the game is. Everyone is able to imagine something when
hearing the term “game” but to give a precise definition is difficult. The
definition “Games are fun” is simple and exact (Celce-Murcia, McIntosh, 1979).
Shelagh Rixon (1999) interprets the games like activities that involve play and
enjoyment. We agree with the definition of Julia Khan (1991) who said “games
are activities governed by rules, which set up clearly defined goals. The
achievement of these goals signals the end of the game. Games involve a contest
either between players or between the players and the goal, and games should
lead to having fun.” However the game in education must be more than just fun;
learners have to learn through playing games, too. Wright, Betteridge and
Buckby highlight that enjoyment of games is not restricted by age but it
depends on the appropriateness of the games.
We can say that
to define the term game is not simple and likewise the usage of it can be
problematic. It has advantages on one side but there exist many factors that
can influence using games either positively or negatively.
The positive
influence of the games on learning language skills is well documented. The
advantage of the game is that it can focus on more than one aspect of language.
Games can focus either on grammar, speaking, listening, and pronunciation,
vocabulary, etc. or complex of them.
McCallum (1980)
and Lindsay and Knight (2006) grasp the benefit of games when talking about
their usefulness because of their ability to liven up a lesson. McCallum (1980)
also highlights the informal atmosphere as one of the advantages of using game
when he says: “Students, in the informal atmosphere of game play, are less
self-conscious and therefore more apt to experiment and freely participate in
using the foreign language.” Children have to obey the rules; they can find
their own abilities during the work on the game and compare them with other
learners what helps children with self-appraisal.
The advantages of using games as
follows:
·
“Games add variety to range of
learning situations.
·
Games
can maintain motivation.
·
Games can refresh learners during
formal learning.
·
Games can encourage an interest of
those students whose feel intimidated by formal classroom situations.
·
Games can make a teacher-student
distance less marginal.
·
Games give an opportunity for
student-student communication and can reduce more usual student-teacher
communication.
·
Games can act as a testing
mechanism, in the sense that they will expose areas of weakness.” (Carrier, 1985)
There are a number of reasons
that games deserve a place in the language classroom. First of all, they are
fun, which is extremely important, because they can help activate students who
may have been inactive before, due to lack of interest. Keeping students active
is vital because teachers will never be able to actually teach students
anything unless they can get them to participate in their own learning process.
Second, games also play a big
part in helping participants build relationships, and to feel equal. Playing
games in the classroom can also help create a friendly and positive atmosphere
here seat arrangement can differ from game to game, and thus cause diversity
from the norm which can be extremely helpful in keeping an exciting learning
environment.
Third, the reason most people
want to learn a language is to be able to use it in real situations, for
example when travelling. Games can be a very good way to practice this skill
because they can easily be used to reenact various situations from real life
and provide students with practice in their fluency. Also, by using games in
the classroom the teacher is giving his students a bigger role, and he himself
is stepping out of the frontline which is a positive thing because it allows
students to take on more responsibility. Also that allows students to do more
on their own, and that can very well result in an increase in their confidence
level. (Langran & Purcell.1994. p.12-14).
Fourth, language students need
to be exposed to the language in a variety of situations, which is a need games
can fulfill. Language students also need to be ready to take on the experience,
keeping their minds open and being willing participants Again, games make this
possible.
Based on all of the
information above it seems clear that games can and should be used as a
teaching method when teaching languages. One reason why games could work well
as a teaching method is because of the change that has occurred in teaching,
where students have been becoming much more active in the whole learning
process.
Literature
1. Lightbrown Patsy M. and Nina Spada. How
Languages are Learned. Oxford University Press. Oxford, 2002. ISBN 0 19
437000 3.
2. Lindsay, Cora and Paul Knight. Learning
and Teaching English. A course for
teachers. Oxford
University Press. Oxford, 2006. ISBN-13: 978 0 19 442275
3. Thornbury, Scott. How to Teach
Vocabulary. Parson Education Limited. Harlow, 2006. ISBN 0582 429668.
Internet sources
4. MacWhinney, Brian. “Language
acquisition” 28 March 2009 <http://www.answers.com/topic/language-acquisition>.
5. Tennant, Adrian. “Speaking matters: Pair work.” 30 March 2010 <http://www.onestopenglish.com/section.asp?catid=59720&docid=153708>.