Shkutina L.A., Denivarova N.V., Verkhoturtseva Z.P.
The Karaganda State University of the name of academician E.A. Buketov
Karaganda, Kazakhstan
Pedagogical conditions of use of gaming technology
in preschool education
The game is a
special activity that blossoms in childhood and accompanies the person
throughout his life. It is not surprising that the problem of the game
attracted and attracts the attention of researchers, pedagogues, psychologists,
philosophers, sociologists, art historians, biologists.
In the studies of
L. S. Vygotsky, A. N. Leontiev, A.V. Zaporozhets, D. B. Elkonin, the game is
defined as leading activity does not arise by spontaneous maturation, and is
influenced by social conditions and education. The game creates favorable
conditions for formation of abilities to carry out actions mentally, realize
the psychological replacement of real objects.
Preschool age is
a unique and crucial period in which the foundations of personality, produced
by the will, formed a social competence. Training in the form of the game can
and should be interesting, entertaining, but not entertaining [1].
Game is the
leading activity of the child. In the game he is developing as a person, he
formed those aspects of the psyche, from which later will depend on the success
of its social practices. The game is a training ground for social testing,
which is chosen by children for self-examination and in which they mastered the
ways of solving the gameplay problems of interpersonal relations. This game has
the basis for a new leading activity – training. Therefore, the main task of
pedagogical practice is the optimization and organization in preschool special
space for the revitalization, expansion and enrichment of play activities of
the preschooler.
For the implementation
of this approach requires that educational gaming technologies developed for
teaching preschool children contain clearly defined and described step by step
system of games and different games. This is necessary to using this system,
the teacher could be sure that he will receive a guaranteed level of
assimilation of the child or other subject matter.
Of course, the
achievement level of the child must be diagnosed and used by the teacher,
technology should provide for consultation with the relevant materials [2,
p. 94].
Games educational technology - organization of
pedagogical process in the form of various educational games. This sequential
operation of the teacher: selection, development, training games; the inclusion
of children in the play activities; the implementation of the game itself;
summing up the results of gambling activities.
The conceptual
basis of game technology:
1.A form of joint
activity with children is created by using game techniques and situations,
acting as means of motivation and stimulation of the child to the activity.
2.Implementation of pedagogical games in the following sequence - didactic aim
is in the form of game problems, educational activities subject to the rules of
the game; the educational material is used as its means; the successful
implementation of didactic tasks associated with the game result.
1.Games
technology covers a certain part of the educational process, United by common
content, plot, character.
2.Gaming
technology is consistently games and exercises, forming one of the integrative
qualities or knowledge of the educational field. But the game material should
intensify the educational process and to increase the effectiveness of learning
material.
The main purpose
of gaming technology - the creation of the adequate motivational basis for the
formation of skills and activities, depending on the conditions of functioning
of preschool and level of development of children.
Its task:
1. To achieve a
high level of motivation, self-perceived need in learning knowledge and skills
at the expense of own activity of the child.
2. You choose the
means of activating the children's activity and increasing its effectiveness.
The only language that comes easily to children is the language of the game. It allows you to correct the emerging age problems and difficulties in relationships. Without play a child's life is impossible! Baby games – the phenomenon is heterogeneous. Even the eyes of the layman will notice how different games in terms of content, degree of children's independence, forms of organization, the game material.
Because of the
variety of children's games is difficult to determine the original reasons for
their classification «Gaming technology» must meet the reasonable requirements of
the psychologically-to-use game situations in educational process in the
kindergarten, creating the opportunity for the child to assume the role of the
current in game situation of the character. Such organization of joint activity
of teacher and child is a means of recreating some elements of games, and helps
to bridge the gap arising from the transition from leading games to educational
activities [3, p. 128].
Gaming technology
has created a pedagogical system that is as close to the ideal situation when
the child learns himself. The system consists of three parts: child,
environment, teacher. In the center of the whole system is a child. Around it
creates a special environment in which he lives and learns. In this
environment, the child develops his physical condition, forms of motor and
sensory skills, age-appropriate, acquire experience, learn to sort and match
different objects and phenomena, learns by experience. The teacher also
observes the child and helps him when required. The basis of Montessori
pedagogy, its motto - «help me do it myself». Maria Montessori, Italian
educator and psychologist.
Zoltán
Dienes world - famous Hungarian pedagogue and mathematician, Professor. The
founder of a gaming approach to the development of children the «New math» («New
Mathematics»), which idea is for kids to mathematics through exciting puzzle
games, songs and dances. Puzzle games with blocks of Dienes contribute to the
development of logical, combinatorial and analytical abilities of children. The
child divide the blocks on the properties, remembers and generalizes. Game
exercises by the method of Dienes is available to introduce children to shape,
color, size, and thickness of objects with mathematical concepts and
fundamentals of computer science. The blocks help to develop children's mental
operations: analysis, synthesis, comparison, classification, generalization,
and logical thinking, creative abilities and cognitive processes - perception,
memory, attention and imagination. With blocks of Dienes can play children of
all ages: from the youngest (two years) to elementary (and even middle) school.
At present worldwide for the development of children and preparation for school
are widely used «Dienes Logical blocks» in different versions:
three-dimensional and flat [4, p. 95].
Cecile Lupan (b.
1955) Belgium «the Child is not a vessel to be filled but a fire to be lighted
up». You need not to «educate» children according to a strict schedule and to
develop an innate «inclination» kids, to grasp what it is currently interested
in child and, respectively, at the peak of this interest to conduct educational
sessions on exactly this topic.
Zheleznova Sergey
S. Ekaterina, Father and daughter – Jeleznova Sergey S. and E. S. are the
authors of the program and teaching materials of early music education «Music
with mom». They have produced many different audio and video with fun music,
beautiful melodies, simple songs, bright design aimed at the development of
musical abilities and perfect pitch kids practically since they were born. The
method of «Music with mom» is popular in many countries around the world.
Advantages of the
gaming technology motivates, stimulates and activates cognitive processes of
children with attention, perception, thinking, memory and imagination; the
game, requiring some acquired knowledge, increases their strength; one of the
main advantages is increasing interest in the object under study almost all
children in the group; by game activated near perspective in teaching; the game
allows you to combine harmoniously the emotional and the logical assimilation
of knowledge due to which children get a solid, lucid, and heartfelt knowledge
[5].
Thus, the
phenomenon of the game is treated as a unique phenomenon of childhood. The game
is not only an imitation of life, this is a very serious activity that allows
the child to self-esteem, self-actualization. Participating in different games,
the child chooses a characters that are most close to him, conform to his moral
values and social attitudes. The game becomes a factor of social development.
Literature:
1. Pechora KA, Shirvanova OV, Perunova VM Learn to play children of early age // Pre-school upbringing, 2005. - ¹3
2. Vavilova L.
N., Cousin T. S. guidelines/ ed. by V. M. Panina. – Kemerovo: Publishing house
GOU «, CRICO», 2007.- 94 p.
3. Dubina
O.V. Gaming technology familiarize preschoolers with objective reality.
Practice-oriented monograph – M.: Pedagogical society of Russia, 2008. – 128 p.
4. Mikhailova Z.A., Nosova E.A. Logical and mathematical development of preschool children. Games with Gyenes logic blocks and colored chopsticks / Edited by Ermolaev SD Publishing house: Childhood - Press, 2016. - 95 ð.
5. Cherkasheva G.P. Modern gaming technologies of teaching in the DOW // Pedagogy, 2016.