Shkutina L.A., Denivarova N.V., Verkhoturtseva Z.P.

The Karaganda State University of the name of academician E.A. Buketov

Karaganda, Kazakhstan

Pedagogical conditions of use of gaming technology

in preschool education

 

The game is a special activity that blossoms in childhood and accompanies the person throughout his life. It is not surprising that the problem of the game attracted and attracts the attention of researchers, pedagogues, psychologists, philosophers, sociologists, art historians, biologists.

In the studies of L. S. Vygotsky, A. N. Leontiev, A.V. Zaporozhets, D. B. Elkonin, the game is defined as leading activity does not arise by spontaneous maturation, and is influenced by social conditions and education. The game creates favorable conditions for formation of abilities to carry out actions mentally, realize the psychological replacement of real objects.

Preschool age is a unique and crucial period in which the foundations of personality, produced by the will, formed a social competence. Training in the form of the game can and should be interesting, entertaining, but not entertaining [1].

Game is the leading activity of the child. In the game he is developing as a person, he formed those aspects of the psyche, from which later will depend on the success of its social practices. The game is a training ground for social testing, which is chosen by children for self-examination and in which they mastered the ways of solving the gameplay problems of interpersonal relations. This game has the basis for a new leading activity – training. Therefore, the main task of pedagogical practice is the optimization and organization in preschool special space for the revitalization, expansion and enrichment of play activities of the preschooler.

For the implementation of this approach requires that educational gaming technologies developed for teaching preschool children contain clearly defined and described step by step system of games and different games. This is necessary to using this system, the teacher could be sure that he will receive a guaranteed level of assimilation of the child or other subject matter.

Of course, the achievement level of the child must be diagnosed and used by the teacher, technology should provide for consultation with the relevant materials [2, p. 94].

 Games educational technology - organization of pedagogical process in the form of various educational games. This sequential operation of the teacher: selection, development, training games; the inclusion of children in the play activities; the implementation of the game itself; summing up the results of gambling activities.

The conceptual basis of game technology:

1.A form of joint activity with children is created by using game techniques and situations, acting as means of motivation and stimulation of the child to the activity.
2.Implementation of pedagogical games in the following sequence - didactic aim is in the form of game problems, educational activities subject to the rules of the game; the educational material is used as its means; the successful implementation of didactic tasks associated with the game result.

1.Games technology covers a certain part of the educational process, United by common content, plot, character.

2.Gaming technology is consistently games and exercises, forming one of the integrative qualities or knowledge of the educational field. But the game material should intensify the educational process and to increase the effectiveness of learning material.

The main purpose of gaming technology - the creation of the adequate motivational basis for the formation of skills and activities, depending on the conditions of functioning of preschool and level of development of children.
Its task:

1. To achieve a high level of motivation, self-perceived need in learning knowledge and skills at the expense of own activity of the child.

2. You choose the means of activating the children's activity and increasing its effectiveness.

The only language that comes easily to children is the language of the game. It allows you to correct the emerging age problems and difficulties in relationships. Without play a child's life is impossible! Baby games – the phenomenon is heterogeneous. Even the eyes of the layman will notice how different games in terms of content, degree of children's independence, forms of organization, the game material.

Because of the variety of children's games is difficult to determine the original reasons for their classification «Gaming technology» must meet the reasonable requirements of the psychologically-to-use game situations in educational process in the kindergarten, creating the opportunity for the child to assume the role of the current in game situation of the character. Such organization of joint activity of teacher and child is a means of recreating some elements of games, and helps to bridge the gap arising from the transition from leading games to educational activities [3, p. 128].

Gaming technology has created a pedagogical system that is as close to the ideal situation when the child learns himself. The system consists of three parts: child, environment, teacher. In the center of the whole system is a child. Around it creates a special environment in which he lives and learns. In this environment, the child develops his physical condition, forms of motor and sensory skills, age-appropriate, acquire experience, learn to sort and match different objects and phenomena, learns by experience. The teacher also observes the child and helps him when required. The basis of Montessori pedagogy, its motto - «help me do it myself». Maria Montessori, Italian educator and psychologist.

Zoltán Dienes world - famous Hungarian pedagogue and mathematician, Professor. The founder of a gaming approach to the development of children the «New math» («New Mathematics»), which idea is for kids to mathematics through exciting puzzle games, songs and dances. Puzzle games with blocks of Dienes contribute to the development of logical, combinatorial and analytical abilities of children. The child divide the blocks on the properties, remembers and generalizes. Game exercises by the method of Dienes is available to introduce children to shape, color, size, and thickness of objects with mathematical concepts and fundamentals of computer science. The blocks help to develop children's mental operations: analysis, synthesis, comparison, classification, generalization, and logical thinking, creative abilities and cognitive processes - perception, memory, attention and imagination. With blocks of Dienes can play children of all ages: from the youngest (two years) to elementary (and even middle) school. At present worldwide for the development of children and preparation for school are widely used «Dienes Logical blocks» in different versions: three-dimensional and flat [4, p. 95].

Cecile Lupan (b. 1955) Belgium «the Child is not a vessel to be filled but a fire to be lighted up». You need not to «educate» children according to a strict schedule and to develop an innate «inclination» kids, to grasp what it is currently interested in child and, respectively, at the peak of this interest to conduct educational sessions on exactly this topic.

Zheleznova Sergey S. Ekaterina, Father and daughter – Jeleznova Sergey S. and E. S. are the authors of the program and teaching materials of early music education «Music with mom». They have produced many different audio and video with fun music, beautiful melodies, simple songs, bright design aimed at the development of musical abilities and perfect pitch kids practically since they were born. The method of «Music with mom» is popular in many countries around the world.

Advantages of the gaming technology motivates, stimulates and activates cognitive processes of children with attention, perception, thinking, memory and imagination; the game, requiring some acquired knowledge, increases their strength; one of the main advantages is increasing interest in the object under study almost all children in the group; by game activated near perspective in teaching; the game allows you to combine harmoniously the emotional and the logical assimilation of knowledge due to which children get a solid, lucid, and heartfelt knowledge [5].

Thus, the phenomenon of the game is treated as a unique phenomenon of childhood. The game is not only an imitation of life, this is a very serious activity that allows the child to self-esteem, self-actualization. Participating in different games, the child chooses a characters that are most close to him, conform to his moral values and social attitudes. The game becomes a factor of social development.

 

Literature:

1. Pechora KA, Shirvanova OV, Perunova VM Learn to play children of early age // Pre-school upbringing, 2005. - ¹3

2. Vavilova L. N., Cousin T. S. guidelines/ ed. by V. M. Panina. – Kemerovo: Publishing house GOU «, CRICO», 2007.- 94 p.

3. Dubina O.V. Gaming technology familiarize preschoolers with objective reality. Practice-oriented monograph – M.: Pedagogical society of Russia, 2008. – 128 p.

4. Mikhailova Z.A., Nosova E.A. Logical and mathematical development of preschool children. Games with Gyenes logic blocks and colored chopsticks / Edited by Ermolaev SD Publishing house: Childhood - Press, 2016. - 95 ð.

5. Cherkasheva G.P. Modern gaming technologies of teaching in the DOW // Pedagogy, 2016.