EVALUATING TRENDS IN E-LEARNING
Tinatin Mshvidobadze, Gori University(Georgia)
Professor, Doctor of Technical Sciences
Abstract: This paper present online
learning management system. Described
electronic access to
hypermedia and multimedia based resources. Showing evaluating e-learning platform’s through SCORMs Specifications, MOODLE- An Evaluation Basic Features and
Operation, Limitations
of contemporary LMS’s. Described online
learning courses development models,
Wrap around model and The integrated model. To some extent, this integrated
model dissolves the distinctions between “teaching” and “learning” in favor of
the facilitation of learning. Also present management and implementation of
e-learning.
Key word: electronic access, hypermedia, multimedia, SCORM, MOODLE, LMS.
Electronic
access to hypermedia and multimedia based resources.
The
term e-learning comprises a lot more than online learning, virtual learning,
distributed learning, networked or web-based learning. As the letter
“e” in e-learning stands for the word “electronic”, e-learning would
incorporate all educational activities that are carried out by individuals or
groups working online or offline, and synchronously or asynchronously via
networked or standalone computers and other electronic devices.
Information and
communications technology also enables the capture and storage of information
of various types including print, audio, and video. Networked information and
communications technologies enable access to this content in a manner that is
not possible within the spatial and temporal constraints of conventional
educational settings such as the classroom or the print mode. In the context of
this distributed setting, users have access to a wide variety of educational
resources in a format that is amenable to individual approaches to learning,
and accessible at a time, place and pace that is convenient to them[1].
Typically, these educational resources could include hyper-linked material,
incorporating text, pictures, graphics, animation, multimedia elements such as
videos and simulations and also links to electronic databases, search engines,
and online libraries.(Fig.1).
Fig.1. Educational resources
Designs for e-learning. The origins of this
debate and discussion on the influences of media on learning date back to the
invention of radio and television. On developing a camera that used film rolls,
Thomas Edison had expected that the motion picture would revolutionize education
and make schooling a lot more attractive and motivating for students.
Commentators of that time had suggested that instead of wanting to stay away
from school, students would rush back to school and not want to leave school.
While we know that this did not actually happen, the moving image did influence
our ability to represent many things in many different ways, in and outside of
school.
Several decades after
Edison's inventions, and based on the growing influence of radio, television
and other media on our lives, Marshall McLuhan claimed that the “medium is the
message”. With this aphorism, McLuhan was suggesting that each medium has
characteristics and capabilities that have the potential to shape, direct and
enhance our capabilities. As such McLuhan saw media as “extensions of man”
which is the subtitle of his classic book .
The 1960s and 70s saw growing
enthusiasm in the use of computers in education. This was naturally followed by
similar interest in the impacts of computers on learning with many researchers
concluding that while media may have some economic benefits, they did not show
any benefits on learning. Several leading researchers of the time argued that
learning and any learning gain is actually caused by the way the subject matter
content is presented via a medium, rather than the medium itself.
A prominent contributor to
this discussion on media research - Richard Clark - has in fact proclaimed that
“media will never influence learning” He has in fact suggested that “media are
mere vehicles that deliver instruction but do not influence student achievement
any more than the truck that delivers our groceries causes changes in our
nutrition”. Clark concedes that media can have important influences on the cost
and speed of learning, but argues that it is only the instructional method that
can influence learning.
Optimizing
the influence of media in learning. Therefore, it is arguable that in
most contemporary technology enhanced learning environments where media is
skillfully integrated with the instructional method, media can and do play a very
influential and critical role in learning and teaching. Some prominent examples
of such educational environments are the Jasper Woodbury Series and Exploring the Nardoo. In these
contexts, media play a critical and a very important role in achieving the
intended learning outcomes for the students. They serve to motivate students
with clever use of sound, pictures and animation. They are also very useful in
representing contexts and situations from the real world which are harder to
bring into the classroom for live demonstrations[2].
Skillful integration of media
and instructional method (i.e., learning and teaching strategies) is critical
in the optimization of the influence of media in learning. This has to do with
careful selection and matching of media attributes with learning and teaching
strategies. Contemporary information and communications technologies afford a
wide range and variety of opportunities to re-think and re-engineer the nature
of our teaching and learning practices. A major part of this re-engineering
process includes shifts in the roles of teachers from being providers and
deliverers of subject matter content to becoming moderators and facilitators of
learning within the context of a learner and learning-centered approach to education.
Learner and
learning-centeredness is regarded as a desirable trait in education and
training generally. Learner and learning-centered educational environments are
those where the learner and the learning process is the focus of program
design, development and delivery. In such educational settings, the learner —
not the teacher, organization, or technology — is in charge of the learning
experience.
Pedagogical designs
for optimizing e-learning.
It is widely acknowledged that the role and
influence of media (i.e., information and communications technology) on
learning and teaching is optimized especially when it is skillfully integrated
into the educational experience. For this to happen we need to focus our
attention foremost, on the careful design of the learning experience rather
than the presentation of the subject matter content or the technology. This
means careful orchestration of what the learners are going to do in the
learning environment.
This concept of “learning by
doing” has been popularized, among others, by Roger Schank and his
collaborators and it is at the heart of pedagogical designs that stand to
optimize e-learning. These pedagogical designs include “scenario based learning”,
“goal-based learning” , “problem based learning”, “case-based learning” ,
“learning by designing”, and “role-play-based learning”. These pedagogical
designs are grounded in the principles of constructivism and situated
cognition, and in the belief that learning is most efficient and effective when
it is contextualized and when it is based on real world or similarly authentic
settings.
Scenario-based learning. A very good example
of learning by doing is scenario-based learning. Scenario-based learning is a
pedagogical design where one or more learning scenarios serve to anchor and
contextualize all learning and teaching activities. The scenarios in these
educational settings are usually drawn from real life situations. They may be
contrived but they aim to be as authentic as possible and reflect the variety
and complexity that is part of real life situations. For the teacher and the
tutor this scenario provides a meaningful context which can be used to explain
abstract concepts, principles and procedures a lot more easily. For the
learner, it serves to make learning relevant, meaningful and useful.
Typically a good learning
scenario will reflect a common occurrence from the relevant field. It may be a
case, problem or incident that is commonly encountered in the workplace. Using
such cases, problems or incidences from the workplace in the education of
learners serves to more adequately prepare them for the workforce as opposed to
focusing their attention on the mastery of the subject matter content. The use
of such scenarios is particularly relevant and meaningful in professional
education.
In order to attain the goals
that learners are assigned in the scenario, and complete all the required
activities, learners will have access to a wide range of relevant resources.
These resources could include textbooks and other relevant reading material,
multimedia content, and also experiences from the field of how expert
practitioners have gone about solving or dealing with similar cases,
situations, problems or incidences.
The learning scenario, its
accompanying learning activities, and the assessment tasks serve as essential
scaffolds for promoting and engendering meaningful learning activity. They also
serve to contextualize learning and motivate learners who are turned off by too
much focus on the mastery of the subject matter content and not enough on
practical and generalizable skills. The assessment tasks and learning
activities which the students are assigned are critical to the achievement of the
intended learning outcomes. It is therefore essential that they are congruent
with the intended learning outcomes for the subject. While they are embedded
within the learning scenario they must be carefully designed and skillfully
applied to direct students to the core subject matter content. By successfully
completing these assessment tasks and learning activities, it is expected that
learners will have accomplished the intended learning outcomes of the subject[3].
Online
learning management system. Online
learning management systems are a suite of software tools that enable the
management and facilitation of a range of learning and teaching activities and
services. In large-scale operations, online learning management
systems(Fig.2.). (or LMSs as they are commonly known) can save costs and time.
In conventional educational settings, online-learning management systems can
help to improve the speed and effectiveness of the educational processes,
communication among learners, and also staff and students.
Fig.2. Online
learning management systems
Use of LMSs in nontraditional
educational settings (such as in distance education contexts) allows
organizations to maximize their value by enabling flexible access to its
resources and services. A few of the widely known LMSs are: Blackboard TM, Web CT
TM, First Class TM, Moodle TM, and
Lotus Learning Space TM (http://www.studymentor.com/studymentor/).
Most online learning
management systems also incorporate a learning content management system
(LCMS), which is a set of software tools that enables the, storage, use and
reuse of the subject matter content.
Recent studies conducted by
industry analyst Brandon Hall suggest that there has been a steady rise in the
use of LMS for education and training over last few years (http://www.brandonhall. com/).
MOODLE- An Evaluation Basic Features
and Operation. Moodle presents an excellent
platform for resources and communication tools. It was created by Martin
Digammas, a computer scientist and educator who deeply believes that a CMS
should be created by an educator and not by an engineer.
It’s basic features include tools for creating resources and activities.
These in turn provide the tutor managing the course various useful options. The
Resources tab offers the tutor a choice of creating labels which
are simply headings for each topic or week, creating text pages or
web pages with a combination of text, images and links. Creating links
to files or web sites/pages which can link to podcasts, videos and
other files, creating directories which are folders one creates
with a multitude of different files to be accessed by students or staff.
Another useful and collaborative section is the Activities tab
which includes: assignments, chat, choice (one question with a
choice of answers – answers are logged so statistics can be deducted), database
which is a table created by the tutor and which is filled in by the
students creating a database. Forum where everyone can post in
response to discussion threads, glossary is a type of dictionary
created by the tutor with terms used and their meanings.
Evaluating e-learning platform’s through SCORMs Specifications.
SCORM (Sharable Content Object Reference Model) represents a
“comprehensive picture of how a Learning Management System (LMS) might serve up
Web-based learning content to learners in a standard way” . In other words, it
describes a specific way to deliver e-learning content in different platforms.
Its importance lies in the ability to represent educational contents which can
be shared but also in the interface between these contents and the e-learning platforms
that use them. In fact, multiple platforms, either commercial or open-source,
support this specification.
The main SCORM components are:
-
The CAM (Content Aggregation Model) that defines a model for packaging
learning content.
- The RTE (Run Time Environment)
that defines an interface for enabling communications between learning content
and the system that launches it (e.g. a LMS).
The Content Aggregation Model component deals with Assets, Sharable
Content Objects (SCO) and Content Aggregation Packages:
- Assets are single
individual objects such as media or HTML pages, while SCO’S are
collections of Assets. They should be independent of learning context
and intended to be subjectively small units, such that potential reuse across
multiple learning objectives is feasible.
- Content Aggregation Packages comprise
one or more SCO’S or assets, that is, one or more learning objects. They
should be structured in such a way that they are ready for delivery to a
learner.
- The Run-Time
Environment component deals with an API adapter and a Runtime service.
- The API (Application
Programming Interface) adapter enables communications between learning
content and the LMS that launches it.
- The Runtime service is
provided by the LMS and it is responsible for providing the user interface to
the learner.
Limitations of contemporary LMS’s. One of the greatest faux
pas of virtually all contemporary LMSs has been their tendency to emulate,
as best as possible, conventional classroom-based learning and teaching
practices. In beginning with conventional classroom-based practices as the
standard the developers of LMSs have continued to perpetuate the many pitfalls
of these educational settings. This equates to a false start for LMS’s, because
developers have failed to capitalize on the critical attributes of LMS tools.
These include features such the flexibility it can afford, the variety of
interaction it can support, and the type of study materials it can incorporate.
Many contemporary LMSs tend to put learners in a rather passive role, where
they can read large amounts of textual material, and engage in on-line
discussions.
This does not offer much more
than what is possible in a conventional classroom setting. Many of these LMS’s
lack the tools and capability to engage learners and teachers in the
development of complex cognitive and social skills, such as those that involve
collaboration, professional judgment and decision-making and where there are
many potential solutions, and no single straightforward answers[4].
The perfect LMS is still evolving. As users become more
knowledgeable and comfortable with the use of LMS, they are beginning to demand
advanced features and functionality, including support for wireless devices,
better collaborative learning tools, and better content management
capabilities. The next-generation of LMS’s will have to have improved
functionalities, customizability, flexibility, interoperability, and
scalability. Moreover, as users move beyond the thrills and frills of the
technology, they are also focusing attention on the educational functions of
the tools.(Fig.3).
Fig.3. Educational
functions of the tools
This augurs well for both the
developers and novice users, as it signals the development of robust learning
management systems that are guided by pedagogical considerations and not by
what the developers or the tools can do.
Online learning course development.
Contemporary online
learning environments are characterized by a growing use of commercially
produced learning management systems, which enable online access to subject
matter content, asynchronous online discussions, collaborative learning
activities, and online assessment. Organizations which seek to adopt online
education are quickly realizing that it is not a cheap or easy option. Online
education requires a great deal of resources and careful planning. Some of the
strategies used as part of this level of planning include breaking large
numbers of students into smaller groups, assigning them specific tasks, and
providing them with direction and specific guidance, and setting timelines for
discussion. Educators are becoming aware that open, unguided asynchronous
online discussion forums can be very ineffective. Students will not give
open-ended discussions their time and attention if they are not directed at
specific learning or assessment activities.(Fig.4).
Fig. 4. Specific
learning
They enable students to be
easily grouped to work on a range of learning activities either online or
offline. More importantly, LMSs enable small group work deliberations and
activities to be accessible to teachers and tutors to see, critique and comment
on. In conventional educational settings, these important aspects of learning
would have been accessible only to the group members. Having access to these
deliberations gives teachers added insights into group processes and the
contributions of individual members to group work. This insight is critical in
promoting fairer assessment practices of group work. Naturally, this kind of
educational practice makes student work more visible and open to scrutiny just
as the online learning and teaching environment breaks down the barriers to the
lecture room walls and makes the teacher and the teaching more visible and open
to critique.
Models of course development. Online-learning
environments with their dependence on technology are very different, in several
important ways from conventional educational settings.(Fig2.5). In conventional
educational settings much of the responsibility for teaching and learning is in
the hands of the teacher who is also the subject matter expert. In
online-learning environments, the teacher who may also be the subject matter
expert is no longer in complete control of all the activities. The technology
for instance is usually managed and serviced by someone else. Someone else may
also manage the content that is delivered by the technology, even though the
teacher in charge may have developed it.
Fig.5. Online-learning
environments
The choice of a particular
approach to the development of an online-learning course is based on several
factors including the academic tradition and resources available to the organization.
Institutions that are dedicated to online and distance education have tended to
adopt a more collaborative course team approach. Conventional campus-based
educational providers, on the other hand have tended to adopt a lesser
collaborative approach. In any event, the development of an online-learning
course comprises a new experience for many.
Types of online-learning courses. Robin Mason of the
United Kingdom Open University has suggested that most online-learning courses
sit on a continuum of a “partially online” or a “fully online-learning course”
(see http://www.aln.org/publications/ magazine/v2n2/mason.asp).
A “partially online” course is one that integrates existing resource materials
that are available either in print or non-print form such as textbooks etc.
with some elements of online learning.
Such courses promote the concept of what is commonly referred to as
“blended learning”, where more than one mode is used to teach a course. Most
distance educators have known such courses as “wrap around courses” because
much of the teaching and learning activities in such courses are wrapped around
existing resource materials such as textbooks.(Fig.2.7).
Fig.6. Teaching and
learning activities
A “fully online” course, on
the other hand, is one that will have most of its learning and teaching
activities carried out online. I say “most of its learning and teaching
activities” because invariably everything about a course could not possibly be
carried out online. Moreover, it might not be advisable to do so. For instance,
students would always be studying away from the computer from printed
materials, textbooks and other resources from libraries. There would be no real
need to put these online, and it might not be possible to do so for reasons
that have to do with costs and copyright laws. Mason calls this “integrated
courses”(see http://www.aln.org/publications/magazine/v2n2/mason. asp).
Wrap around model. This model of
online-learning relies on study materials, which may comprise online study
guides, activities and discussion “wrapped” around existing previously
published resources such as textbooks or CD-ROMs etc. This model represents a
resource-based approach to learning, as it seeks to use existing material that
is relatively unchanging and is already available online of offline. Such
courses, once they are developed, can be taught or tutored by persons other
than the course developers. Collaborative learning activities in the form of group
work, discussion among peers, and online assessments may be supported by
computer conferencing, or mailing lists.
Unfortunately, quite often,
these online learning elements tend to be added to the course and do not form
an integral part of the assessment requirements of the course.
The integrated model. This model is closest
to a full online-learning course. Such courses are often offered via a
comprehensive learning management system. They comprise availability of much of
the subject matter in electronic format, opportunities for computer
conferencing, small group-based collaborative online learning activities, and
online assessment of learning outcomes. For the moment though, some of the
subject matter content will be best-accessed offline in already published
textbooks and other sources. The learning and teaching in these courses takes
place in the computer conferences, in which the prescribed readings and the
assigned tasks are discussed. Much of this learning and teaching activity is
fairly fluid and dynamic as it is largely determined by individual and group
activities in the course. To some extent, this integrated model dissolves the
distinctions between “teaching” and “learning” in favor of the facilitation of
learning.
Management and implementation of
e-learning.
E-learning, like any
organized educational activity is a very complex undertaking. Many
organizations seeking to engage in e-learning activities quite often overlook
the fact that its successful deployment requires the same level of diligence
and rigor in its planning, management and implementation that is necessary in
setting up conventional education systems. In fact, e-learning has added
elements such as the technology infrastructure that require attention far
beyond that is necessary in conventional educational settings.
Furthermore, e-learning is
neither a cheap nor an easy educational option. It does not offer a quick fix
for problems associated with dwindling enrollments, distance education, or poor
teaching and learning. Lack of careful planning and implementation of
e-learning can actually lead to decreasing standards and morale, poor
performance in learning and teaching, and wasted resources and loss of revenue.
Any efforts to embark on e-learning
must be preceded by very careful planning. This would necessarily comprise,
strategic and operational planning that are consistent with the values, mission
and goals of an organization. Educational organizations that have a history of
employing alternative approaches to learning and teaching such as distance
education will have many of the prerequisites and dispositions for e-learning
already in place which they can easily capitalize and build upon. However,
conventional campus-based educational organizations that have traditionally
relied on residential face-to-face classroom-based learning and teaching
activity would need to reconsider their values, mission and goals of
educational provision in order to adequately accommodate the adoption of e-learning
activities[5].
Administrative requirements of e-learning. Like any organized
educational activity, e-learning needs to be very systemically (ie., from a
systems level) managed. Foremost this will include attention to the technology
and the infrastructure that is necessary to support it. It will include
different approaches to course design and development and strategies for
generating and managing subject matter content from that which is suitable in
conventional educational settings.
The
technology. While this is crucial to the success of any e-learning activity,
technology is not the driver of the initiative. It is there to serve an
educational function and such, it is a tool for learning and teaching. However,
it has to be robust, reliable and affordable. It is critical to ensure that
this is so, just as it is important to ensure that in a classroom-based
educational setting, the classroom is available and it is comfortable, and it
has the necessary equipment such as tables and chairs and other tools for
teaching and learning to take place. Most teachers and students in such
educational settings would take these facilities for granted and they will be
unaware of what goes on behind the scenes to ensure that the classroom setting
works in the way in which it is expected to work. Staff and students alike
would be very agitated if the computer, the projector, or the lights in the
classroom did not work, as that would be very disruptive to their learning and
teaching activities.
Course design
and development. Like any other organized educational activity,
e-learning, is a team effort, as a number of people and a range of expertise
need to be brought together to make e-learning work. In conventional
educational systems, course design and development is the sole responsibility
of the subject matter expert who is also the teacher. E-learning will require
the delivery of that subject matter content in alternative forms such as online
or on a CD-ROM. Some teachers are able to produce their content themselves.
However, this might not be the best use of their time and expertise in most
educational settings. A more efficient and effective model of course
development is the team approach, which brings together people with subject
matter knowledge and expertise in the development of technology enhanced
learning materials. However, the establishment and nurturing of such a team
process is not to be taken lightly as it has implications on where the
boundaries lie for various types of expertise and on the costs of supporting it
across a large organization.
Implementation requirements of e-learning.
In conventional
classroom-based educational settings, teachers spend a great deal of their
teaching time in subject matter content presentation. This activity usually
takes the form of lectures where teachers go through a body of subject matter
content. Students on the other hand, spend a great deal of their study time in
sitting in lectures taking down lecture notes. Irrespective of whether this is a
good or bad educational practice; it is certainly an inefficient and
ineffective use of teachers’ and students’ time. If subject matter content
needs to be presented, then there are surely several more efficient and
effective ways of presenting it. Sitting students down in a lecture room and
having them take down notes, often not so accurately, is certainly not one of
those ways. E-learning, with its use of information and communications
technology, enables the presentation of subject matter content in alternative
forms, as such freeing up lecture time which can now be more usefully devoted
to the facilitation and support of learning activity.
However, e-learning in itself does not guarantee efficient or effective
learning and teaching. For it to be efficient and effective, a great deal of
care and attention needs to go into its implementation. This comprises
attention to the recruitment and registration of students, facilitating and
supporting learning, assessing learning outcomes, providing feedback to
learners, evaluating the impacts of e-learning on the organization, and ahost
of other issues related to these functions.
Student
registration. Most educational and training organizations have
rigorous systems and processes in place to manage student registrations and
their graduation. Those who choose to adopt on-line learning would want to also
ensure that they are able to recruit, registrar and manage their students
online in the fashion of e-commerce and e-business. Doing so would be
consistent with an ethos and philosophy of making one’s registration processes
accessible online. This would require
administrative systems to be in place and that the staff members are
appropriately trained.
Learner
support. In the context of e-learning, learner support takes on an added
importance, as learners become separated in time and place from the teacher and
the educational organization. This does not mean that necessarily more learner
support is required. What changes is how learner support is provided, where and
when and how often it is provided and who provides it. An online learning
course, may not be supported and facilitated by those who developed these
courses.
Assessment
of learning and the provision of feedback. While in e-learning, the
fundamental and guiding principles of assessment of learning outcomes and
providing feedback on learning remains the same as that for any other educational
setting, what changes is how some of the learning outcomes can and might be
assessed and also how feedback may be provided. Most educational settings must
also deal equitably and fairly with unfair practices such as plagiarism and
authenticity of student work. E-learning because of the flexibility it affords
in terms of time and space independence are more prone to unfair learning and
assessment practices. Opportunities for these occurrences need to
be properly managed.
Evaluation
of the impacts of e-learning. It is crucial to have processes in place for knowing
how you are doing with what you have initiated. This will include how your
staff and students are engaging in e-learning. Without this kind of evidence,
you are in no position to know how you might be traveling and what changes
and/or improvements are necessary. Evaluation of impacts is often neglected or
inefficiently carried out in most educational settings. Evaluation of the
impacts of your processes should be closely integrated into the planning and
implementation of any e-learning activity.
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