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Tulegenova A.M., Shilterkhanova
A.Zh.
Eurasian national university
named by L.N. Gumilyev
Developing creativity through
innovative technologies
In the
creativity-fostering classroom, teachers generate and maintain a climate in
which creative thinkers are respected, students tolerate new ideas, conformity
is not imposed, and diversity in ideas is encouraged and appreciated. Teachers
can improve creative thinking in students by providing choices, rewarding
different ideas and products, encouraging sensible risks, and emphasizing
students’ strengths and interests. With increasing diversity in the classroom,
teachers can utilize the positive aspects of cultural
diversity that can benefit all students and make efforts to promote creative
problem solving and idea generation among students. Furthermore, when teachers
construct real and critical events, model their own creativity for students,
and use space creatively, creative learning is likely to occur [1,192].
Creativity
is a characteristic of:
·
People
– our self-esteem and confidence as creative people – who we are;
·
Processes
– the creative skills and knowledge we can use – how we do things;
·
Products
– the outcomes of our creative efforts – what we do.
Innovative Technologies in
Education is the
educational institution that provides wide range of services in the area of
education.
Modern pedagogical science seeks to use new technology in teaching. The
aforementioned interactive media get their proper use. Most of the wide variety
of interactive educational software for learning English is aimed at
independent elaboration of phonetic and grammatical aspects and making their
use automatic. Features of these programs include interactive dialogues, speech
recognition and visualization of pronunciation, animated videos showing
articulation of sounds, exercises for development of all kinds of speech
skills, videos with translation, and tracking one’s own learning outcomes.
Along with the use of traditional technology learning, opportunities for
new information technology can help teachers in the selection of more
interesting and varied educational materials to carry out a differentiated
approach for each student, and thereby contribute to better assimilation of
necessary knowledge and skills.
Among the various types of innovation, as shown by the results of a
survey conducted in the universities of the CIS, teachers are most familiar
with training through the use of multimedia tools (66.7 %).
Multimedia technology is considered to be information technology
training that integrates audiovisual information in several media (text, video,
audio, graphics, animation, etc.). This implements interactive dialogue with
user systems and various forms of self-employment [5].
Computer
networking is a discipline that focuses on the study of communication
structures, such as interface, connecting media, flow and error control, and
access and routing algorithms. The teaching of computer networks in English
classrooms emphasizes alternative approaches, such as the layered approach that
accents network architecture, protocols and implementation.
Every child is born with the potential of
being creative. Creativity is a crucial aspect of any personality. It helps to
analyze things in diverse and uncommon way. Creativity does not just happen; it
needs to be cultivated, and the cultivation of creativity in every kid starts
from the classroom. Here
is the one of the activities that can help teachers to promote or cultivate
creativity in the classroom:
Listen and throw
Of course, there’s no reason why you shouldn’t go back to your trusty
textbook audio CD. Go ahead, and spice up the accompanying activities to make
this CD even more valuable as a learning tool. In this exercise, students are
listening for a specific answer to a question in an audio dialogue.
The game plan:
Conclusion
Research and literature in the field suggest that creativity should be
conceptualized as a skill, which everyone can develop, and therefore, which can
be fostered or inhibited in education. Also creativity is understood as a
product or process that shows a balance of originality and value. This work
highlights that technology does not quell creativity, in fact, there’s a great
deal of evidence that suggests that technology enhances creativity.
Certainly, we are expected to be more creative in our working lives than
a generation ago. The truth is that by expanding possibilities and
automating part of the creative process, we can all be more creative and
productive.
Bibliography
1. Hoang, T. (2008). Creativity:
A motivational tool for interest and conceptual understanding in science
education. International Journal of Humanities and Social Science, 1(4),
209-215.
2. http://www.innovationexcellence.com/blog/2013/01/10/30-ways-to-promote-creativity-in-your-classroom/
3. Cropley, A. J. (2001) Creativity in Education and
Learning: A Guide For Teachers and Educators. London: Kogan Page.
4. Creativity
in the classroom: schools of curios delight/Alane Jordan Starko - 4th ed.
5. http://www.moluch.ru/conf/ped/archive/97/4368
6. Fisher R. (1997) Games for Thinking. Oxford: Nash
Pollock.
7. Ala-Mutka, K., Punie, Y., & Redecker, C. (2008b). ICT
for Learning, Innovation and Creativity, http://ftp.jrc.es/EURdoc/JRC48707.TN.pdf.