INTRODUCING TECHNOLOGIES INTO
THE LEARNING ENVIRONMENT
N.
M. Narmukhametova, R. U. Latanova
(L.N.
Gumilyov Eurasian National University, Astana city)
Some
years ago, the arrival of new technologies, such as audio and video recordings,
CD-ROMs, DVDs, personal computers, iPods, were followed by efforts to adapt
them for educational purposes. Therefore schools are still investing in
computers and connecting buildings and classrooms to the Internet at a rapid
rate. Agencies from local school districts to state legislatures have
designated funding for schools to acquire technology for information access to
benefit teaching and learning. As a result of the infusion of technology into
schools, many teachers are being asked to rethink their instructional methods
to utilize these new tools.
Teachers
need to learn how to operate the computers and integrate them effectively into
their instruction. Understanding the process that teachers go through to infuse
technology into their instruction is essential to help facilitate the
successful integration of computers into classrooms.
The
first step in selecting the appropriate computer hardware or software is to
develop a clear statement of what you intend to do with the technology, in
other words, necessary assessments. Once you know how the computers will be
used you can search for the software that will do the job.
One
of the greatest potential benefits of distributing computers to individual
classrooms is to provide teachers and students with easier access to these
educational tools. More specifically, having computers in classrooms can:
-
Make it easier for teachers to
integrate computer and Internet use into routine educational programs – but
this cannot be guaranteed;
-
Allow for spontaneous use of these
tools during instructional activities;
-
Permit teachers to organize students
into a variety of learning activities, some using computers and others not; and
-
Make it easier to individualize
instruction and strategically integrate computer and Internet technologies into
project-based learning [1].
Computer
software can mix text, pictures, sound, and motion to provide a variety of
options for learners. Multimedia software will not be the only classroom
resource, but it can contribute richness and variety to student work.
Students
can build on their own understanding by using computers as resource tools, as
work stations for individual learning, or as communication channels to share
their ideas with other learners. Individual understanding and experiences must
be shared and compared to curriculum content. By uncovering students'
individual understandings, teachers can determine the influence of students'
prior knowledge and further their education through new experience.
Introducing
technology into the learning environment can encourage cooperative learning and
student collaboration. If they are allowed to converse, most students like to
talk about their computer work and share their strategies. Classroom activities
that are structured so that computers encourage collaboration build on
learners' desire to communicate and share their understanding. It takes
planning and intervention to build successful cooperative groups with or without
computers, but groups that use computers as teamwork tools have a better start
toward collaborative work.
Beyond
the classroom, computer networking allows students to communicate and
collaborate with content experts and with fellow students around the globe.
Communication tools like e-mail, bulletin boards, and chat groups allow
teachers to exchange lesson plans and teaching strategies and create a
professional community.
What
hardware and accessories are useful for the classroom teaching? They are: a laptop
or a computer with built-in camera and wireless connectivity; SuperDrive
(CD/DVD playing and recording); digital camera; thumb drive (for quick storage
and information transfer); printer; projector for presentations.
The
essential or invaluable software are: Print Shop by Software MacKiev is still
top pick for creating cards, signs, and banners, but now a teacher and his
students also can make newsletters, labels, booklets, business cards, gift
tags, name tags, calendars, online greetings, and more. Smart Board is hardware
for classroom use. Teacher can connect this board to TV system or VCR and have
everything through one computer [2].
Still
there are people who confuse hardware and software and cannot explain what
items belong to the certain group. Hardware is anything you can see, kick, drop
or fall over, in other words the computer itself – which is a collection of
electronic circuitry and other bits and pieces housed inside a case – and the
essential devices you attach to it, such as the monitor, the keyboard, the
mouse, the printer. Your home is full of hardware of a more familiar variety: a
vacuum cleaner, a television set, a wi-fi set, a washing machine, etc.
Opposite
to hardware is software that is a generic term describing all kinds of computer
programs, applications and operating systems. Software is not tangible, being a
set of instructions written in a Programming Language comprising a set of
instructions that the computer executes. Software can conclude online or
offline dictionaries and encyclopedias, chat-rooms, computer games and puzzles,
electronic books, some films, cartoons, news, etc.
Favorable
possibilities make hardware and software for organizing students’ individual
work at the English lesson. Students can use computer to learn separate themes
and also to self-control acquired knowledge, to be able to revise any tasks, to
get right answer and at the end of each topic for automatization of forming
skills. At the elementary stage of teaching English, in the process of setting
aims and tasks introducing knowledgable activity of students, teacher
participates spontaneously. Spontaneous setting tasks to students are realized
by hardware. Teacher must take an active part in forming teaching programs,
defining spontaneous action of students to decide this or that task. But in
realization of the most important psychological pedagogical function of
teaching-selfing and acquiring students, aims and tasks in academic
perceptional activities in computerizing conditions pungent deficit is possible
by spontaneous communication between teacher and student, teacher’s alive
words.
Internet
suggests different information’s and resources to their users. Basic collection
of services may include:
-
e-mail;
-
usenet;
-
videoconference;
-
access to informational resources;
-
possibility to publish own
information;
-
create own homepage and to advertise
it on web-server;
-
reference books;
-
searching systems;
-
chat.
Computers
and technology are still a source of fears and insecurity for many teachers
everywhere in the world despite the latest advances applicable to language
teaching such as specialized websites, blogs, wikis, language teaching
methodology, journals, and so on. Although many countries have done
institutional efforts to modernize their equipment, spent large amounts in
technology, proved the positive effects of integrating computers in language
learning and so, many teachers still miss the appropriate interest, strong will
to learn and a challenging attitude towards teaching with computers. Besides,
institutional organizations, district and national educational boards, and even
publishers are doing important institutional efforts to strengthen the presence
and evolution of distance and online education. As a consequence, computers should
no longer be a little more than a way to typewrite, send messages and, when
lucky, to browse out for information on the net. Therefore, one major concern
that is commonly shown by both teachers and education boards is how to motivate
and instruct teachers to integrate computers and ICT into their classes [3].
The
use of real world tools, relevant experiences, and meaningful data inject a
sense of purpose to classroom activity. Part of the mission of educational
institutions is to produce workforce-ready graduates who can, among other
things, manipulate and analyze raw data, critically evaluate information, and
operate hardware and software. This technological literacy imparts a very
important set of vocational skills that will serve students well in the working
world.
Technology
has allowed schools to provide greater assistance to traditionally underserved
populations. Assistive technology such as voice recognition systems, dynamic
Braille displays, speech synthesizers, and talking books provide learning and
communication alternatives for those who have developmental or physical
disabilities. Moreover, computer-mediated communication can ease the social
isolation that may be experienced by those with disabilities [4]. Computers
have proved successful in increasing academic motivation and lessening anxiety
among low ability students and learning disabled students, many of whom simply
learn in a manner different from that practiced in a traditional,
non-technological classroom.
Since
new classrooms has been filled with technology geared towards keeping students
engaged and interested, but, with computers, laptops, and tablets at their
fingertips, young people find it hard to stay focused and teachers are
suffering the consequences; internet browsing, online games, and various social
media have become a means to pass the time and to tie-up any attention needed
to succeed.
There
are some programs which give teachers a possibility to watch the desktop of
every learner’s computer in his/her classroom on their own, central computer
[5]. It means that, all of them: teachers and students see what is on track,
and also see if someone is in need of help or has a question.
To
sum up, we come to realize that new technologies can support the variety of
ways learners construct their own understanding. Students who gather
information from the Internet can be self-directed and independent. They can
choose what sources to examine and what connections to pursue. Depending on the
parameters set by teachers, the students may be in complete control of their
topics and their explorations.
References
1.
Kuang-wu Lee “English Teachers’
Barriers to the Use of Computer-assisted Language Learning”
2.
Jean W. Leloup and Robert Ponterio
“Second language acquisition and technology: A review of the research”, CAL
digests, December 2003.
3.
http://www.sedl.org/pubs/tec26/cnc.html
4.
Asta Kubartaite “Impact of Modern
educational Technologies on Learning Outcomes”.
5.
http://dwb.unl.edu/Diss/SGay/SGayDiss.html