Using new information
technologies in grammar teaching at the English lesson:
The computer program “Tell
me more”
Shaikheslyamova A.Sh., Ibragimova K.E.
*Eurasian National University, Faculty of
Philology, Astana 010000, Kazakhstan
_____________________________________________________________________________________________
Abstract
In recent years,
the question on the application of new information technologies in secondary
school has been raising more often than ever before. This is not only new hardware, but also new forms and methods of
teaching, new approach to teaching. The research work will examine the benefit
of using “Tell me more” computer program. The experiment described in this work
will increase students’ level of grammar.
Keywords: Computer program, secondary school,
teaching English
_____________________________________________________________________________
1. Introduction
Using a
computer at the English lessons can solve a series of didactic objectives: to
shape the skills of reading, using materials of the global network; improve
writing skills of students; to widen students’ vocabulary; form students'
sustained motivation to learn English. [6]
Thus,
the topicality of the research work can be argued by the significance of the
problem and at the same time its insufficient development for use in most secondary schools.
2. New information technologies in teaching English
Currently, a
significant transformation in the field of education has affected teaching
foreign language at school. In particular, new information technologies such as
the use of Internet resources, educational computer programs, etc. have been intensively introduced in the
field of education.
Researchers such as Polat
E.S., Dmitreeva E.I., Novikov S.V., Polilova T.A. Tsvetkova L.A. are actively
engaged in development and implementation of new information technologies in the educational process [5].
Rudenko-Morgun O.I. in
his article "Computer technology as a new form of learning says, "we
live in the age of information, computer revolution, which began in the mid-80s
and still continues to increase. Here are its main milestones: the emergence of
the personal computer, the invention of multimedia technology, the introduction
of the global information network Internet into our lives. All these
innovations have easily and seamlessly become a part of our lives: they are
widely used in almost all professional fields and at home. [2]
Computer training
programs in teaching English, according to Nosenko E.L. [3], have been used since the 80-s. It
was said that the automated training systems (ATS) referred to so-called
combined technical tools of teaching. They are intended for implementation of
the functions on presentation of educational information in easy readable
format, on individualized management of training activities during the
programmed, problem-based learning, on the control of knowledge with the help
of a computer, working interactively; also for
provide access to computing, information-referential and other computer
resources.
It is generally known that the availability of
technical tools of training and control for usage in the classroom at the
foreign language lesson is determined by the following criteria; they need:
·
to enhance the
productivity and efficiency of educational process;
·
to ensure immediate and
constant reinforcement of the correctness of educational actions of each
student;
·
to raise awareness and
interest in learning the language;
·
to provide rapid feedback
and functional control the actions of all learners;
·
to have the ability to
quickly enter their answers without extensive coding and encryption [4].
The use of
computers at the lessons of English significantly increases the intensity of
the training process. In computer training much more material is digested than
it did for the same time in terms of traditional teaching. Furthermore, while
using a computer the material is acquired
more lasting. [1]
It should be noted that the computer takes away a negative psychological
factor as "fear of answers". During the traditional classroom,
various factors (defects of pronunciation, fear of making a mistake, the
inability to articulate their thoughts aloud, etc.) do not allow many students
to show their real knowledge. Staying "private" with the display, the
students usually do not feel stiffness and try to show the best of their
knowledge [7].
Although the transfer of all functions of the
teacher to the machine is possible in principle, the idea of complete
automation of teaching, as Lomov B.F. fairly emphasized at the All-Russian
conference on the psychological problems of creating and use of computer, can
hardly be regarded as a practically realizable
and humane. Education is impossible without educative impact of the
personality on students, and this requires their direct contact.
3.
The model of work
on use of computer technology «Tell me
more » in improving grammar of high school students
New
multimedia technologies provide a high effect of learning a foreign language if
they are backed up by cutting-edge methodical techniques.
The
main types of work with personal computer at the English lessons can be divided
into two groups: the use of training and educational programs on CD and
creation of programs in a variety of applications by a teacher with a further
application at the lessons to explain the material or its processing and
verification.
Using
training and educational programs on CD is the most affordable way to use the
computer in the classroom and off-hour. The teacher can conduct group and
individual work with children using educational programs with game elements:
"Tell me more", "Euro Talk. Elementary", "Euro Talk.
Intermediate", 'Professor Higgins", «Learn to Speak English".
3.1
Description of the computer technology «Tell me more»
Among
the most successful programs for improving the grammar level of English we
should mention "Tell me
more", which appeared in 2008. It can be used to teach children of
different ages (from 4 to 12 years), to comprehend recorded material , besides
they learn to read, correctly pronounce on three levels, which makes it
possible for teacher to compare the speech of students (in the presence of a
microphone) with the standard. For fuller working off the themes there are
different types of games in the program. All games have three levels of
difficulty: immersion (listening to the English speech), listening
comprehension (understanding of English speech), speaking practice
(self-reproduction of the English language). Another advantage of this program
can be considered as the presence of karaoke and cartoons. While working
children can listen to karaoke song, sing it themselves and also record their
voices. Children can not only watch cartoons, but also record the voices of
their favourite characters. The program has the ability to select multiple
language options – American or British English.
3.2 Experiment
The
experiment of our study will be carried out on the basis of the
school-gymnasium number 65 in Astana, Kazakhstan. Participants in the
experiment were students of 6 "A" and “B” classes consisting of 12
and 11 pupils respectively. 6 “A”
grade will be taught in traditional way, whereas with the grade 6 “B” the
technology will be implemented.
The aim
of the experiment is to create a model of work on the use of computer
technology «Tell me more» in the process of improvement of grammar of high
school students, lexical topic on which the experiment was conducted -
"the town".
The
model works on the use of computer technology «Tell me more» is a realization
of several stages of work in a certain sequence.
The
first stage of the experiment will be the identification of the current level
of grammar. For every right answer a student will be given a definite score.
The
next stage of the experiment will be the realization of computer technology
«Tell me more» on «the town». Students will be required to pass five games and
voice a cartoon. The first game will be a "merry couples". Pupils
will be asked, snapping pictures, find the pair of them. The next game will be
a "mosaic". To pass these game pupils will have to place the pieces (auxiliary verbs) in the
right places. The third game will be "defining the difference". In
this game pupils should find the differences between an image and click on
their picture (continuous or simple tense). Perfection of grammar skills of
students will also be trained with the help of the game "friendly little
family". In the game students will have to make up sentences with members
of family. The last game will be “dance
school”. Pupils should listen carefully
to the words and remember a series of movements. Then they will have to make
the hero of Albert to repeat them. The final stage of the experiment will be
voicing a cartoon. Students should first view and listen to a cartoon, then,
using a microphone to voice one of the characters of the cartoon.
Computer
program «Tell me more» independently evaluates students. After each completed
game or voicing a cartoon a squirrel appears and climbs the tree. Tree consists
of eight branches (the maximum score - 8 points). Grades are based on how high
a squirrel will climb.
The
results of implementation of the model work on the use of computer technology
«Tell me more» will be seen in the comparative table of the grammar level of students (see. Table 2.3) after passing a
test (see Appendix 2).
Table 2.3 -
Comparative table of the grammar level of students
|
Name |
Points on the 1st test |
Points on the 2nd test |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Average |
|
|
We expect that after
practicing the technology pupils will increase their grammar level. It can be
explained by the creation of an atmosphere in the classroom, stress relief,
individual work with a computer, and an interesting presentation of the
material.
4.
Conclusion
Improving students' level of
grammar in a foreign language successfully happen if a number of conditions:
accounting of mental processes of children, ensuring pupil’s position as the
subject of educating, the creation of a favorable atmosphere in the classroom,
the account of the principles of differentiation and individualization of
training, support for a positive outcome in the training, the presence of
reflection.
Based on these studies, we
expect that the level of perfection of grammar level of students will increase
with the use of a computer program «Tell me more». This is due to the fact that
this technology takes into account the psychological and individual
characteristics of students, students' interests and capabilities, the
principle of cooperation between students and a computer program is
successfully realized.
References
1. Fadeyev S.V. “About
the case of using computers in teaching a foreign language”, 2002
2. Rudenko-Morgun O.I.
“Computer technologies as a new form of teaching”, 2003
3. Nosenko E.L. “Using
IT in education”, 2005
4. Polat E.S.
“Internet at the lessons of a foreign language”. // “Foreign languages at
school” ¹ 2, 2001.
5. Williams
R., Moakley K. “Computer at school”, 2007
6.
Vladimirova L.P. “New information technologies
in teachinf foreign languages”, 2004 http://virtlab.ioso.ru/method.htm#
7. Azimov E.G. “Internet materials at the English lessons”. // Foreign
languages at
school ¹1, 2001.