В.В. Авдеева

Сибирский государственный аэрокосмический университет, Россия

 

Role-playing in active learning: aspects and efficiency

Active learning is a student-centered approach in which the responsibility for learning is placed upon the student, often working in collaboration with classmates. In active learning teachers are facilitators rather than one way providers of information. The emphasis here is on class discussion, problem solving, cooperative learning, and writing exercises (graded and ungraded); the material is presented not through straight lecture, as it is in the traditional model of teaching.

The term «active learning» describes a specific group of methods used in the educational system, and based on the use of some socio-psychological effects and phenomena (group effect, for instance). This concept was studied by many researches that had different views on the topic; so, the term «active learning» can be defined differently as well.

One of the scientists - A.A. Verbitsky considered «active learning» as a mostly algorithmic, programmed forms and methods of didactic process in high school to developing, problem-solving, researching ones, providing motivation and interest to future professional activity, and conditions for creativity in teaching [1]. According to him, active learning helps to create students’ cognitive motivation. But there should not be focusing on «forcing» to the activity, but the motivation for being active. It is also necessary to create didactic and psychological conditions encouraging personal activity in cognitive work. According to Verbitsky, active learning methods are characterized by:

- the teacher’s attitude to a student as an equal;

- the presentation of the new material as not a simple message of knowledge but as student’s self-searching of knowledge though their critical attitude to the existing information and problem solving;

- appreciation different opinions [1].

The analysis of literature on the topic showed that the term «active learning methods» can also be defined as a way to improve students’ educational-cognitive activity, which encourages them to activate their intellectual and practical work in the process of studying the material [2].

According to V.N. Kruglikov, active learning is such an organization and management of the educational process, which is aimed at intensification of educational-cognitive activity of students through a wide, preferably integrated use of pedagogical (teaching), organizational and management tools [1].

Active learning methods are focused on engaging students in independent cognitive activity. These methods are capable of causing personal interest to solving cognitive tasks and give the opportunity to use achieved knowledge.

To conclude it can be said that active learning methods - are the direct involvement of students in active training and cognitive activity which is associated with the use of special techniques and methods during the teaching-learning process. In other words, active learning methods mean teaching through activity.

A distinctive feature of active teaching methods from traditional ones is that they are based on the motivation to practical and mental activity, without which there is no progress in learning.

Thus, active learning methods are the methods encouraging students to active intellectual and practical activities in the process of studying material. At the same time active learning involves the use of such a methodological system which does not focus on the presentation of «ready» knowledge by the teacher, and later on - memorizing and recalling it, but the system aimed at students’ self-research and self-mastering of their skill in the process of intellectual and practical activity [4].

The most complete classification of active learning methods was worked out by M.M. Novick, who distinguished non-simulative and simulative groups of active learning methods [3]. He points out that the peculiarity of simulative methods is their division into gaming and non-gaming. Those methods implemented to play certain roles relate to gaming, or – to role plays. Other examples of active learning techniques include case studies, group projects, think-pair-share, peer teaching, debates, Just-in-Time Teaching, and short demonstrations followed by class discussion [5]. Nowadays it becomes more  popular to use role playing in the teaching/learning process.

A high effect of role plays is in studying the material as the substantial educational material comes close to a particular practical or professional activity. This significantly enhances motivation and learning activity [1].

 A role play is one of the leading methods of active learning. The distinguishing feature here is the presence of a simulation model. Role plays are artificial situations with specially designed rules. During the game the participants can be put in an unexpected situation, forced to resolve conflicts, to solve problems. Also, role plays activate the personality of participants. Their personal involvement in the situation played out, the severity and depth of experience in role plays are striking empirical factor. In role plays there is emotional intensity, tension, increased learning motivation, interest in the subject [3].

The specificity of training opportunities of role plays as a method of active learning in comparison with traditional games is as follows:

1) The play has recreated the basic laws of motion inside the professional activity and thinking on the basis of material dynamically generated and resolved by joint efforts of participants of the role play. In other words, the process of learning is close to real practical activity which is achieved through the use of games in the different models of real relations [2].

2)  The method of role plays is nothing more than a specially organized activity for the operationalization of theoretical knowledge, transforming them into the context of the activity. It is not mechanical accumulation of information but active object distinguishing some particular sphere of human reality [1].

The above features of role plays determine their advantages compared to traditional teaching methods. In general terms, this educational resource is seen in the fact that they model more adequate subject and social context for personality formation.

There are obvious positive aspects in the use of role plays such as: high motivation, emotional richness of the teaching/learning process, preparation for professional activity, experience and skills which students get through learning to apply their knowledge.

Role plays promote the interest, focus students’ attention on learning material. They also actualize the educational, training, developmental, communicative, diagnostic, the relaxation functions. Role plays in their usual performance are predominantly a group form of teaching [2].

But one of the greatest advantages to be gained from the use of role-plays in language teaching is that students become more confident in their use of English by experiencing the language in operation [4]. Role-playing in the classroom is ultimately indispensable because it gives learners the chance to use their own personalities. It draws upon students’ natural abilities to imitate and express themselves. It puts language into context, and by giving learners experience of success in real-life situations it should arm them with confidence for tackling the world outside the classroom.

Литература:

1.    Васильев, А.А. Применение методов активного обучения в учебном процессе  [Электронный ресурс]/ А.А. Васильев. – Режим доступа: http://vasilievaa.narod.ru/mu/ucheb/StMU2.htm

2.    Вербицкий, А.А. Активное обучение в высшей школе: контекстный подход/ А.А. Вербицкий. – Москва: Высшая школа, 1991. – 207 с.

3.    John P. Hertel, and Barbara J. Mills Using simulations to promote learning in higher education: an introduction/ Stylus Publishing, Herndon, VA, 2002. – 160 p.

4.     Munther Zyoud Using drama activities and techniques to foster teaching English as a foreign language: a theoretical perspective [Electronic resource]. – Url:http://www.qou.edu/arabic/researchProgram/researchersPages/muntherZyoud/research_1.pdf

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