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Dytuna Olena
Dnipropetrovsk National University
Project-Based Multimedia Learning
Through
Distance Education in Focus Groups
Many present day activities focus on
developing linguistic competence for example, the ability to use lexics, grammar and phonetics of the language. They also
develop the pragmatic abilities of the learners to use the language for
real-life communication. The activity of project-based multimedia learning
stimulates through process in learners by forcing them to think and make
decision.
The purpose of our report is to show
the content of the method of project-based multimedia learning, the usage and
the implementation it in teaching English process through distance education.
Project-based learning is an old and
respected education method. The use of multimedia is a dynamic new form of
communication. The merging of project-based learning English and multimedia
represents a powerful teaching strategy that is called “project-based multimedia
learning”.
Project-based multimedia learning is
a method of teaching in which students acquire new knowledge and skills in the
course of designing planning and producing a multimedia product.
Project-based multimedia learning has
seven key dimensions such as core curriculum, real-world connection, extended
time frame, students decision making, collaboration, assessment, multimedia.
Here is a brief explanation of each.
Core
curriculum. At the foundation of any unit
of this type is a clear set of learning goals drawn from whatever curriculum or
set of standards is in use. We use the term core to emphasize that
project-based multimedia learning should address the basic knowledge and skills
all students are expected to acquire.
Real-world
connection. Project-based multimedia
learning strives to be real. It seeks to connect students’ work with the wider
world in which students live.
Extended
time frame. A good project is not a
one-shot lesson; it extends over a significant period of time. The actual
length of a project may vary with the age of the students and the nature of the
project.
Students
decision making. In project-based multimedia
learning, students have a say. Teachers look carefully at what decisions have
to be made and divide them into “teacher’s” and “students” based on a clear
rationale.
Collaboration. We define collaboration as working together jointly
to accomplish a common intellectual purpose in a manner superior. Students may
work in pairs or in teams of as many as five or six. Whole-class collaborations
are also possible. The goal is for each students involved to make a separate
contribution to the final work.
Assessment. Regardless of the teaching method used, data must be
gathered on what students nave learned. When using project-based multimedia
learning, teachers face additional assessment challenges because multimedia
products by themselves do not represent a full picture of student learning.
Students are gaining content information, becoming better team members, solving
problems and making choices about what new information to show in their
presentations. We consider assessment to have three different roles in the
project-based multimedia context:
-
Activities
for developing expectations;
-
Activities
for improving the media products;
-
Activities
for compiling and disseminating of learning.
Multimedia. In multimedia projects, students do not learn simply
by “using’ multimedia produced by others. As students design and research their
projects, instead of gathering only written notes, they also gather and create
pictures, video clips, recording and other media objects that will serve as the
raw material for their final product.
What value does the teacher add when
she implements project-based multimedia learning? The answer of this question
lies in the concept of “value added”. Richard Murnane
and Frank Levy (1996) describe three
skills sets students need to be
competitive for today’s job. These are hard skills (math, reading,
problem-solving skills , mastered at a much higher level than previously
expected of high school graduates); soft skills (the ability to work in a group
and to make effective oral and writing presentations); and the ability to use
personal computer to carry out routine tasks (for example, word processing,
data management and creating the multimedia presentations).
If means that high school graduates
need to master a combination of foundation skills and competencies. These are exactly the soft skills students learn
when engaged in project-based multimedia learning.
Project-based multimedia learning is
one instructional strategy that we can use and may also include non-technical
projects, lecture and note-talking,
writing and artistic or creative project-based multimedia learning strategy in
teaching English process through distance education:
1. It is a powerful motivator students engaged in the
creating in multimedia projects.
2. It makes teachers look for and aplly
the methods that optimize learning effect.
3. It makes teachers structurize
the form of material.
Distance education is a multimedia
education that uses for educational purposes e-mail textbooks,
videoconferences, a computerized slide show, Web site and taking part in
discussion in focus groups.
In this sense, one of the subjects
which has been more extensively used in distance language teaching is focus
groups.
Focus groups are organized discussion
with a selected group of people with objective of gaining information about
their views and experiences on a topic (Gibbs, 1998).
While focus groups have been used
mostly in the fields of marketing our business specialities,
over the past few decades they have come to be used as the methods of data
gathering in qualitative studies.
The main benefit of focus groups is
their ability to collect the data, to observe the information and then to
analyze it. Focus groups are feelings and reactions because of the group
synergy generated in these discussions.
Since focus groups rely on group
interaction more than individual reports, often students have the opportunity
to compare their experiences to those of the other participants and new
information or different perspectives may be sparked by this interaction
(Hoppe, Wells, Morrison Gillmore Wilsdom,
1995).
According to Morgan, the basic
argument on favour of self-contained focus groups is
that they reveal aspects of experiences and perspectives that would not be as
accessible without group interaction. The focus groups used in the learning
process must be homogenous.
The following parameters for focus
groups are set:
- Group participants should be familiar with each
other.
- Group participants should be homogenous.
- Group session should be no more than two hours.
- Group rules in each session include respecting each
other opinions, no put-downs and letting everyone have a chance to talk.
After setting these initial focus
group parameters it was decided that participants be able to choose the
language in which they will participate.
Most authors resist the use of
videotape recording in focus groups (Krueger, 1994; Morgan, 1997).
The primary goal of a focus group is
to establish and facilitate discussion. In this case focus groups are being
used after getting the basic knowledge on subject to interpret and analyze the
given information.
Before focus group starts the
discussion it is necessary to ask several questions. Firstly the participants
would be asked the warm-up questions and then the actual data-collecting
questions. It is possible to use the written answers to questions which
participant are writing during the first few minutes before the discussion.
1. Copyright. Association for Supervision and Curriculum
Development, 2002.
2. Krueger, 1994. Focus Groups.
3. Morgan (1997). Focus Groups as Qualitative Research.
Sage Publication.
4. Morgan, D., Spanish, M. (1984). Focus Group: A New
Toll for Qualitative Research. Qualitative Sociology.
5. Florens, Alonso (1995). Using Focus
Groups in Educational Research. Exploring Teachers Respectives
on Educational Change. Evaluation Review.
6. Hoppe, Wells, Morrison, Gillmore, Wilsdon (1995). Educational Review.
7. Gibbs, A. (1998). Focus Groups. Social Research Update.